Search found 37 matches

by Borodin
Fri Oct 23, 2015 8:36 pm
Forum: Suggestions
Topic: More map locations for adventures
Replies: 5
Views: 1920

Re: More map locations for adventures

Adriaan, good to hear from you again. It's been some time. (And I'm *still* playing Reus.) I've raised all but two of the characters you provide to the point where they can lead a team--and I'm burnt out. The short number of locations and the basic sameness of the boss battles (not in specificity, w...
by Borodin
Fri Oct 23, 2015 8:18 am
Forum: Suggestions
Topic: More map locations for adventures
Replies: 5
Views: 1920

Re: More map locations for adventures

And you're entitled to your own opinion--speculations about my ability to read the developers' blogs or understand how much in the way of resource are required to produce more adventure maps to one side, as you've no idea. I'm fine with you feeling the developers did a great job. But that doesn't in...
by Borodin
Fri Oct 02, 2015 4:04 am
Forum: Suggestions
Topic: More map locations for adventures
Replies: 5
Views: 1920

More map locations for adventures

The main problem I have with Renowned Explorers at this time, aside from some concerns still about balance, is the paucity of locations. There appears to be very few places you can travel. Playing over and over again with different teams isn't bad in itself, but when you're limited to a handful of l...
by Borodin
Fri Oct 02, 2015 3:30 am
Forum: Strategy & Balance
Topic: Steam Forums and Community Feedback is brutal.
Replies: 1
Views: 1854

Re: Steam Forums and Community Feedback is brutal.

I can virtually promise you 99.9% of the people who comment in any given lengthy Steam thread will simply insist on expressing the same thing over again in their words, rather than hitting "me, too." Because people don't want to vote. They want to emote: words, not checkmarks.
by Borodin
Fri Jan 03, 2014 4:54 pm
Forum: Ideas & Fan Work
Topic: Would be good to have more in-game overview on game elements
Replies: 2
Views: 1837

Re: Would be good to have more in-game overview on game elem

This has been mentioned, before. I don't recall the developers showing much interest in it, though personally I'd love to see an "evolving" help file that grows as you discover in-game more and more changes and improvements. ...And by the way, Happy New Year to all those involved in creating and mai...
by Borodin
Mon Dec 16, 2013 5:19 pm
Forum: General
Topic: The Reus Soundtrack is now available for download
Replies: 3
Views: 2150

Re: The Reus Soundtrack is now available for download

It's a very distinctive soundtrack, I agree. Doesn't fall into any of the stereotypes associated with games, and adds its own sense of uniqueness to a unique game. :)
by Borodin
Wed Dec 04, 2013 10:32 pm
Forum: General
Topic: Level 3 advanced resources
Replies: 6
Views: 3659

Re: Level 3 advanced resources

I think it's been suggested, before. I don't believe it was ever responded to by the development team, but I could be wrong.
by Borodin
Thu Oct 03, 2013 6:45 pm
Forum: General
Topic: Patch v1.2 now live!
Replies: 12
Views: 5589

Re: Patch v1.2 now live!

Ah, there we are. The patch just arrived on Gog.com. :)
by Borodin
Wed Oct 02, 2013 12:02 pm
Forum: General
Topic: Patch v1.2 now live!
Replies: 12
Views: 5589

Re: Patch v1.2 now live!

Still not there. Just a thought, mind you, but it might be worth checking to make sure they've got it. I've found that Gog.com posts updates very quickly--ironically, unlike Steam, which can take a day or more (or so I've been told by several other developers). So it seems unusual that this has been...
by Borodin
Tue Oct 01, 2013 11:25 pm
Forum: General
Topic: Patch v1.2 now live!
Replies: 12
Views: 5589

Re: Patch v1.2 now live!

I'm not seeing it on Gog.com, yet. Perhaps it takes some time to get approved.