Orsiboy wrote:You guys do realise that you can "humble" a village by having the swamp and rock giants attack the villages town, armies and angry mobs. Do that enough times and the greed goes down to 0. I think you have to do it more to get the desired result if the village is larger, but with a village doing a level 4 project the town can take a hit from the rock giant and several mud bombs without being destroyed (depending on how levelled the attack powers are).
My tactics have basically to go for rapid growth for high level projects, kill any armies and angry mobs and have the swamp giant constantly attacking the town centre with a low to mid-level mud bomb. There's been a couple of times while I'm doing the highest level projects where a village has needed to be humbled a couple of times. I'm sure there is a better way of doing it tho, i.e. by planning ahead.
Yes, I'm aware. It helps the situation, somewhat, but I don't think it redeems the greed mechanic. Reasons:
- It's a persnickity little bugger to make work. Sometimes villages just don't get humbled. It's not clear what the basis for the humbling is, but I think it's to do with damage done to the village in a space of time. If the village is still damaged (just had a war, been humbled recently) it can be impossible to humble them again. I've never been able to reliably humble a village by killing armies or mobs.
- It requires annoying levels of micromanagement. You have to notice a village is getting too greedy, position your giants such that you've got a convenient target (water giant, probably, so it can heal up with monsoon), wait for it to trigger, and then you can walk in and zap the village with the rock/swamp giant
- You can't preemptively humble villages, so if they're stuck in the greed level where they won't attack giants, but they will happily destroy every other village in the world if you don't stop them, you've got problems.