Game used to work fine - now is crashing, please help!

Post Reply
Adriana22
Posts: 5
Joined: Tue Aug 19, 2014 10:00 pm

Game used to work fine - now is crashing, please help!

Post by Adriana22 » Tue Aug 19, 2014 10:01 pm

Whenever I start the game and command giants to do something (naturally, I can only command them to raise a moutain or make an ocean), game crashes and white screen appears. The game used to work fine, but it's been a while since I've last played it. Please help me :(.

Here is the crash log.

Code: Select all

Version: 1.3.1.1
Thread: Main

System.IO.FileNotFoundException: Nelze načíst soubor nebo sestavení System.Dynamic, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a nebo jeden z jejich závislých prvků. Systém nemůže nalézt uvedený soubor.
Název souboru: System.Dynamic, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
v Microsoft.CSharp.RuntimeBinder.CSharpGetMemberBinder.FallbackGetMember(DynamicMetaObject target, DynamicMetaObject errorSuggestion)
v System.Dynamic.DynamicMetaObject.BindGetMember(GetMemberBinder binder)
v System.Dynamic.GetMemberBinder.Bind(DynamicMetaObject target, DynamicMetaObject[] args)
v System.Dynamic.DynamicMetaObjectBinder.Bind(Object[] args, ReadOnlyCollection`1 parameters, LabelTarget returnLabel)
v System.Runtime.CompilerServices.CallSiteBinder.BindCore[T](CallSite`1 site, Object[] args)
v System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
v Reus.Model.Giants.States.ChannelDemolishState.Process(Giant giant, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
v Reus.Model.Giants.States.HierarchyState.Process(Giant giant, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
v Reus.Model.Giants.States.HierarchyState.Process(Giant giant, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
v Reus.Model.Giants.States.HierarchyState.Process(Giant giant, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
v Reus.Model.Giants.Giant.ProcessState(TimeSpan gameTime, TimeSpan elapsedGameTime)
v Reus.Controller.Giants.GiantController.Update(GameTime gameTime)
v Reus.Controller.Giants.GiantCollectionController.<>c__DisplayClass1.<Update>b__0(GiantController g)
v System.Collections.Generic.List`1.ForEach(Action`1 action)
v Reus.Controller.Giants.GiantCollectionController.Update(GameTime gameTime)
v Reus.Controller.PlanetController.Update(GameTime gameTime)
v Reus.GameplayComponent.Update(GameTime gameTime)
v Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
v (Object , GameTime )
v 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
v ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
v Microsoft.Xna.Framework.Game.Tick()
v Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
v Microsoft.Xna.Framework.GameHost.OnIdle()
v Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
v Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
v System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
v System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
v System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
v System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
v System.Windows.Forms.Application.Run(Form mainForm)
v Microsoft.Xna.Framework.WindowsGameHost.Run()
v Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
v (Object )
v 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
v 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
v 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

WRN: Protokolování vazeb sestavení je VYPNUTO.
Chcete-li povolit protokolování chyb vazeb sestavení, nastavte hodnotu registru [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) na hodnotu 1.
Poznámka: Protokolování chyb vazeb sestavení ovlivňuje výkon systému.
Chcete-li tuto funkci vypnout, odeberte z registru hodnotu [HKLM\Software\Microsoft\Fusion!EnableLog].


0x0006 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x017b Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0xffffffff Microsoft.CSharp.dll->Microsoft.CSharp.RuntimeBinder.CSharpGetMemberBinder.FallbackGetMember
0x0000 System.Core.dll->System.Dynamic.DynamicMetaObject.BindGetMember
0x0023 System.Core.dll->System.Dynamic.GetMemberBinder.Bind
0x00c7 System.Core.dll->System.Dynamic.DynamicMetaObjectBinder.Bind
0x0019 System.Core.dll->System.Runtime.CompilerServices.CallSiteBinder.BindCore
0x00e8 System.Core.dll->System.Dynamic.UpdateDelegates.UpdateAndExecute1
0x0043 Reus.Model.dll->Reus.Model.Giants.States.ChannelDemolishState.Process
0x001a Reus.Model.dll->Reus.Model.Giants.States.HierarchyState.Process
0x001a Reus.Model.dll->Reus.Model.Giants.States.HierarchyState.Process
0x001a Reus.Model.dll->Reus.Model.Giants.States.HierarchyState.Process
0x0000 Reus.Model.dll->Reus.Model.Giants.Giant.ProcessState
0x0056 Reus.exe->Reus.Controller.Giants.GiantController.Update
0x000c Reus.exe->Reus.Controller.Giants.GiantCollectionController+<>c__DisplayClass1.<Update>b__0
0x0036 CommonLanguageRuntimeLibrary->System.Collections.Generic.List`1.ForEach
0x0024 Reus.exe->Reus.Controller.Giants.GiantCollectionController.Update
0x00da Reus.exe->Reus.Controller.PlanetController.Update
0x008e Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update

Adriana22
Posts: 5
Joined: Tue Aug 19, 2014 10:00 pm

Re: Game used to work fine - now is crashing, please help!

Post by Adriana22 » Tue Aug 19, 2014 10:31 pm

Of course, I've tried everything that has been recommended to fix the game, but it has been no use :(. Image

User avatar
Touriste
Posts: 626
Joined: Mon May 20, 2013 2:20 am
Location: France, Ile de France

Re: Game used to work fine - now is crashing, please help!

Post by Touriste » Tue Aug 19, 2014 11:31 pm

Hello !
Are you playing the beta version of the game ?
If not, please (STEAM ONLY) right click on Reus > Properties > Beta > in the scrolling menu, select beta, no password required then try again :)

Adriana22
Posts: 5
Joined: Tue Aug 19, 2014 10:00 pm

Re: Game used to work fine - now is crashing, please help!

Post by Adriana22 » Tue Aug 19, 2014 11:39 pm

Hi there :).

And yes, I'm already playing beta version :/ and.. well, you can see from the last screenshot that the game is still crashing :(.

User avatar
Touriste
Posts: 626
Joined: Mon May 20, 2013 2:20 am
Location: France, Ile de France

Re: Game used to work fine - now is crashing, please help!

Post by Touriste » Wed Aug 20, 2014 1:20 am

Did you try to verify game content ?

Adriana22
Posts: 5
Joined: Tue Aug 19, 2014 10:00 pm

Re: Game used to work fine - now is crashing, please help!

Post by Adriana22 » Wed Aug 20, 2014 10:27 am

Yes, I've tried to verify game content, but it's been no use :(. I've also tried to reinstall the game - several times, tried to install it on another hard drive, reinstalled XNA 4.0 Refresh and, of course, all my drivers are up to date.

User avatar
Adriaan
Posts: 738
Joined: Wed Nov 28, 2012 5:18 pm

Re: Game used to work fine - now is crashing, please help!

Post by Adriaan » Wed Aug 20, 2014 3:22 pm

Heya!

This seems very weird. It looks like an assembly of .net is missing or went corrupt. Can you try to re-install .net framework? (here) Hope it helps!

Adriana22
Posts: 5
Joined: Tue Aug 19, 2014 10:00 pm

Re: Game used to work fine - now is crashing, please help!

Post by Adriana22 » Wed Aug 20, 2014 9:27 pm

I've reinstalled .net framework and the game is working :) ! Thank you very much for your help :) !

User avatar
Adriaan
Posts: 738
Joined: Wed Nov 28, 2012 5:18 pm

Re: Game used to work fine - now is crashing, please help!

Post by Adriaan » Thu Aug 21, 2014 9:56 am

You're welcome! Have fun!

Post Reply