Crashes and update

Post Reply
fabio
Posts: 3
Joined: Sun May 19, 2013 6:18 pm

Crashes and update

Post by fabio » Sun May 19, 2013 6:29 pm

Hello,

this game is awesome, I bought it on the release day, but I am experiencing crashes on EVERY game I try to play. As I tested, the issues are the same as some people posted on the forums, but I will post the logs aswell. So my question is: when will the update with the fixes come for steam users?

I played tutorials without problems, but then every game I tried to play crashed... that's disturbing and I am very disappointed.

Logs are listed below (lots of different crashes, probably different reasons)

Logs:

Code: Select all

Version: 1.0.3.1
Thread: Main

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Microsoft.Xna.Framework.Content.ContentManager'.
   at Microsoft.Xna.Framework.Content.ContentManager.Unload()
   at Reus.IntroScreen.UnloadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceDisposing(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
   at Microsoft.Xna.Framework.Game.BeginDraw()
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame
0x001d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x001d System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01dc System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x009c Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.RunGame

Code: Select all

Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
   at Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
   at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
   at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
   at Reus.GameplayComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at (Object , GameTime )
   at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
   at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01bc Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update

Code: Select all

Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
   at Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
   at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
   at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
   at Reus.GameplayComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at (Object , GameTime )
   at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
   at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01bc Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update

Code: Select all

Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
   at Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
   at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
   at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
   at Reus.GameplayComponent.OnSaveGameClicked(Object sender, SaveGameEventArgs saveGameEventArgs)
   at Reus.MainMenu.InGameMenu.<LoadContent>b__c(Object s, SaveGameEventArgs e)
   at Reus.MainMenu.SaveGameMenu.OnActuallySaveGame(String saveGameName)
   at Reus.MainMenu.SaveGameMenu.OnSaveConfirmed(Object sender, EventArgs e)
   at Reus.MainMenu.ConfirmDialog.OnYesClicked(Object sender, EventArgs e)
   at SpaceTech.UI.Controls.ButtonBase.OnLeftClick()
   at SpaceTech.UI.Controls.ButtonBase.OnMouseReleased(MouseButtons button)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIScreen.OnMouseButtonReleased(MouseButtons buttons)
   at SpaceTech.Input.MouseButtonReleasedDelegate.Invoke(MouseButtons buttons)
   at SpaceTech.Input.BufferedMouse.OnMouseButtonReleased(MouseButtons button)
   at SpaceTech.Input.BufferedMouse.Update()
   at SpaceTech.Input.InputManager.Update()
   at (Object )
   at 賗瞕浻ཽ㣴鵲�炸.转吰鴵䯿�⋒(Object )
   at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x000d Reus.exe->Reus.GameplayComponent.OnSaveGameClicked
0x000d Reus.exe->Reus.MainMenu.InGameMenu.<LoadContent>b__c
0x0017 Reus.exe->Reus.MainMenu.SaveGameMenu.OnActuallySaveGame
0x002f Reus.exe->Reus.MainMenu.SaveGameMenu.OnSaveConfirmed
0x0016 Reus.exe->Reus.MainMenu.ConfirmDialog.OnYesClicked
0x0016 SpaceTech.UI.dll->SpaceTech.UI.Controls.ButtonBase.OnLeftClick
0x002b SpaceTech.UI.dll->SpaceTech.UI.Controls.ButtonBase.OnMouseReleased
0x0053 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0007 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnMouseButtonReleased
0xffffffff SpaceTech.Input.dll->SpaceTech.Input.MouseButtonReleasedDelegate.Invoke
0x0011 SpaceTech.Input.dll->SpaceTech.Input.BufferedMouse.OnMouseButtonReleased
0x0077 SpaceTech.Input.dll->SpaceTech.Input.BufferedMouse.Update
0x002b SpaceTech.Input.dll->SpaceTech.Input.InputManager.Update

Code: Select all

Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
   at Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
   at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
   at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
   at Reus.GameplayComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at (Object , GameTime )
   at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
   at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01bc Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update

Code: Select all

Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
   at Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
   at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
   at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
   at Reus.GameplayComponent.OnSaveGameClicked(Object sender, SaveGameEventArgs saveGameEventArgs)
   at Reus.MainMenu.InGameMenu.<LoadContent>b__c(Object s, SaveGameEventArgs e)
   at Reus.MainMenu.SaveGameMenu.OnActuallySaveGame(String saveGameName)
   at Reus.MainMenu.SaveGameMenu.OnSaveConfirmed(Object sender, EventArgs e)
   at Reus.MainMenu.ConfirmDialog.OnYesClicked(Object sender, EventArgs e)
   at SpaceTech.UI.Controls.ButtonBase.OnLeftClick()
   at SpaceTech.UI.Controls.ButtonBase.OnMouseReleased(MouseButtons button)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIControl.MouseButtonReleased(MouseButtons buttons)
   at SpaceTech.UI.Controls.UIScreen.OnMouseButtonReleased(MouseButtons buttons)
   at SpaceTech.Input.MouseButtonReleasedDelegate.Invoke(MouseButtons buttons)
   at SpaceTech.Input.BufferedMouse.OnMouseButtonReleased(MouseButtons button)
   at SpaceTech.Input.BufferedMouse.Update()
   at SpaceTech.Input.InputManager.Update()
   at (Object )
   at 賗瞕浻ཽ㣴鵲�炸.转吰鴵䯿�⋒(Object )
   at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x000d Reus.exe->Reus.GameplayComponent.OnSaveGameClicked
0x000d Reus.exe->Reus.MainMenu.InGameMenu.<LoadContent>b__c
0x0017 Reus.exe->Reus.MainMenu.SaveGameMenu.OnActuallySaveGame
0x002f Reus.exe->Reus.MainMenu.SaveGameMenu.OnSaveConfirmed
0x0016 Reus.exe->Reus.MainMenu.ConfirmDialog.OnYesClicked
0x0016 SpaceTech.UI.dll->SpaceTech.UI.Controls.ButtonBase.OnLeftClick
0x002b SpaceTech.UI.dll->SpaceTech.UI.Controls.ButtonBase.OnMouseReleased
0x0053 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0035 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.MouseButtonReleased
0x0007 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnMouseButtonReleased
0xffffffff SpaceTech.Input.dll->SpaceTech.Input.MouseButtonReleasedDelegate.Invoke
0x0011 SpaceTech.Input.dll->SpaceTech.Input.BufferedMouse.OnMouseButtonReleased
0x0077 SpaceTech.Input.dll->SpaceTech.Input.BufferedMouse.Update
0x002b SpaceTech.Input.dll->SpaceTech.Input.InputManager.Update

Code: Select all

Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: Value cannot be null.
Parameter name: key
   at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
   at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
   at Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
   at Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
   at Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
   at Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
   at Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
   at Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
   at Reus.GameplayComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at (Object , GameTime )
   at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
   at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01bc Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update

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