Patch v1.2 now live!

Anything Reus-related that doesn't fit the other forums.

Patch v1.2 now live!

Postby Adriaan » Tue Oct 01, 2013 2:26 pm

Hey giants!

Here are the patch notes:
ADDED
------------------------------------------------
Added Alt mode: depending on which settings you have activated, you can't get some achievements (late level 3 or challenge achievements).

- Added 3 planet sizes: Tiny, Small and Large. Large maps activate Alt mode.
- Added No pause mode, which disables Space-bar pause
- Added Titan mode, which disables loading a previous point in that game
- Added Speed mode: double giant speed and half cooldowns. Activates Alt mode.
- Added God mode: giants have immense HP. Activates Alt mode.
- Added Max mode: 4 Ambassadors on a giant give it all abilities on level 3. Activates Alt
mode.
- Added Random mode: You start out with 6 random ambassadors on the giants. Activates Alt mode.
- Added Explorer mode: Higher level assets have an extra bonus, so you are less likely to
get a weaker ecosystem when explore-transmuting. Activates Alt mode.

DEVELOPMENTS
-------------------------------------------------
- Challenge developments cannot be met in Alt Mode
- The following level 3 developments cannot be met in Alt mode:
+ Paradise Island
+ Noble
+ Canyon City
+ Grand Era
+ Modern Agriculture
+ Royalty
+ Modern Physics
+ First World
+ Violent Victory
+ Mass Production
+ Peaceful
+ Utopia
+ Ancient Civilization
+ Diverse Town

NATURAL SOURCES
-------------------------------------------------
- Fixed Moose's Large habitat, raised bonus to 15 food
- Fixed White Sharks first symbiosis to work with other sharks
- Lowered White Sharks base danger to 0
- fixed and changed White Sharks second symbioses: now gives +40 wealth and -2 wealth per danger
- Fixed Wisent's Peaceful Coexistance to give correct bonus
- Fixed Superior Fox to give correct wealth
- Raised Superior Rattle Snakes Symbioses to +4 Wealth for each desert critter
- Fixed Superior Fox text to +20 Wealth
- Fixed Superior Javalina to give 3 danger with symbiosis
- Fixed Opium Poppy's text to match bonus (+50 wealth)
- Fixed Bobcat to give the right bonus on the second symbiosis
- Fixed Superior Pangolin to have right number aspects, and right number of aspects needed for Yak
- Salt is now always accesible through both Seismic and Crystal Aspect
- Crocodile's Sunbath changed: +10 Wealth for each Mineral within Animal-Range. Stacks up to 2 times
- Crocodile's Swamp terror changed: Each Buffalo, Orangutan and Tapir within Animal-Range gains -2 Food, but the Crocodile gains +12 Wealth for each such animal.

PROJECTS
--------------------------------------------------
- Fixed Circus to work with Pangolin
- Fixed University experimental garden to work with Peppermint
- Fixed Spirit Plants from the Sacrifice Altar
- Fixed Hospital to work with Tea Plants
- Fixed Plantation to work correctly with Tea Plants
User avatar
Adriaan
 
Posts: 574
Joined: Wed Nov 28, 2012 6:18 pm

Re: Patch v1.2 now live!

Postby Ebbtides » Tue Oct 01, 2013 3:21 pm

- Added Max mode: 4 Ambassadors on a giant give it all abilities on level 3. Activates Alt
mode.


THANK YOU.

When I woke up this morning to see Reus updated, I was so happy to see you guys haven't given up on the game! As someone who has unlocked everything, Max mode really helps the need for replay value. I was so pumped that I registered just to say thank you so much - you've made a really amazing game!
Ebbtides
 
Posts: 1
Joined: Tue Oct 01, 2013 3:17 pm

Re: Patch v1.2 now live!

Postby Borodin » Tue Oct 01, 2013 11:25 pm

I'm not seeing it on Gog.com, yet. Perhaps it takes some time to get approved.
Borodin
 
Posts: 33
Joined: Mon May 20, 2013 9:41 pm

Re: Patch v1.2 now live!

Postby Adriaan » Wed Oct 02, 2013 8:06 am

I think so, it already has been send to GoG.
User avatar
Adriaan
 
Posts: 574
Joined: Wed Nov 28, 2012 6:18 pm

Re: Patch v1.2 now live!

Postby Borodin » Wed Oct 02, 2013 12:02 pm

Still not there. Just a thought, mind you, but it might be worth checking to make sure they've got it. I've found that Gog.com posts updates very quickly--ironically, unlike Steam, which can take a day or more (or so I've been told by several other developers). So it seems unusual that this has been delayed.

Again, just a thought.
Borodin
 
Posts: 33
Joined: Mon May 20, 2013 9:41 pm

Re: Patch v1.2 now live!

Postby Adriaan » Wed Oct 02, 2013 12:15 pm

I'll ask for a check-up! :) Thanks for thinking with us!
User avatar
Adriaan
 
Posts: 574
Joined: Wed Nov 28, 2012 6:18 pm

Re: Patch v1.2 now live!

Postby Alplod » Wed Oct 02, 2013 6:09 pm

Nice patch, but still...I see completely no use for crocodile)) I believe, it should give twice as much to compensate it's crappy range. Now gila monster is much better than croc.
Alplod
 
Posts: 59
Joined: Sun Jun 16, 2013 11:20 pm

Re: Patch v1.2 now live!

Postby Adriaan » Wed Oct 02, 2013 8:57 pm

Ow the range should be 2! I noticed something was wrong when updating >_<. I'll write it down in all caps so it get's done in next the patch. :P
User avatar
Adriaan
 
Posts: 574
Joined: Wed Nov 28, 2012 6:18 pm

Re: Patch v1.2 now live!

Postby Alplod » Thu Oct 03, 2013 12:51 pm

Maybe it's better to leave him with the range of 1? I believe it's correct: large reptiles tend to be immobile most time of their lives - and here's comodo dragon and gila monster to represent this fact ingame.

Then maybe just give it much better symbiosis(don't know the plural, dammit!), like current effects multiplied by 3 or 2.5, and leave it with the range of 1. Croc will have its own face then, and gameplay using it will be much different.

Tried to use both biological and gameplay issues in this argument) I'm a mathematician however, so I may be wrong in biology.

P.S. Btw, range of 1 is a great help in the swamp. You can supply iron with danger without affecting the village to much))

P.P.S. Hope this counts as patch discussion, not only as idea\suggestion and will not be moved) And also hope my speech will not be in vain)) At least consider, please)
Alplod
 
Posts: 59
Joined: Sun Jun 16, 2013 11:20 pm

Re: Patch v1.2 now live!

Postby Borodin » Thu Oct 03, 2013 6:45 pm

Ah, there we are. The patch just arrived on Gog.com. :)
Borodin
 
Posts: 33
Joined: Mon May 20, 2013 9:41 pm

Next

Return to General

cron