Mountain Patch online! (v 1.1.0.0)

Anything Reus-related that doesn't fit the other forums.
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Adriaan
Posts: 738
Joined: Wed Nov 28, 2012 5:18 pm

Mountain Patch online! (v 1.1.0.0)

Post by Adriaan » Fri May 31, 2013 8:07 pm

Image


Hey giants! The content patch we've been brewing up here at the Abbey is online soon! It introduces some new mountain sources and projects, some things you've been wanting, and a whole batch of challenges and fixes!

Have fun Reus-ing! :)

EDIT: GoG and Desura might take a little longer. Sorry! :(

Here's the changelog!

FEATURES:
- First project will always spawn next to a city.
- Added advanced tooltips option.
- A new plant appears!
- A new animal appears!
- 5 new projects appear!
- 2 new Development appears!
- 12 new challenges appear!

BALANCE:
- Changed Langur Monkey to work with Ginkgo
- changed max stacks of massive schools to 2 instead of 3, and gave the Mackerel a new symbiosis: Simple (giving reduced aspect slots)
- Opium Poppy now only needs 2 plants for endless fields. Raised Powerful drug to 50 tech and 50 wealth.
- changed (Great) Wisent to give (2)1 food for each 4 flora.
- nerfed Coal to infinity and beyond: Kindle bonus is now +2 Wealth and +2 Tech for each Awe (double power of hemp/Panda)
- Marten to Musk Deer transmutation now only works with a Hunt Aspect.
- Musk Deer now needs 2 danger for quick escape.
- Lowered the Crocodiles base danger to 1. Lowered komodo dragon base danger to 0. Increased crocodile terror bonus to +6.
- Reduced Orange Trees Rampant Growth to 3 food instead of 4.
- Cacao Trees manufacture sweets bonus raised to 80 food from 40 food.
- Reduced Bobcats Biodiversity bonus to 6 from 8

PROJECTS:
- changed improved nets to catch seabasses instead of mackerel
- 'Steel Animal Idols' of the Blast Furnace now also accepts Iguanas and Rattle Snakes. gives 50 tech/wealth instead of 25, and stacks up to 4 times.
- 'Agricultural Machinery' bonus now yields for every 2 Tech.
- Chemist team and genius chemist power reduced to 100% from 150%. Range of genius chemist reduced to 2.
- Genesis Story bonus raised to +100 wealth from 75 wealth.
- Narcotics Inc: +150/75 wealth and +50/25 awe from +100/75 and +25/15
- Medcine Lab: +75 food and +75 wealth from +50 food and +25 wealth.
- 'Tyrant King' gives 100 food instead of 75 food.
-both Lighthouse Neighbor requirement reduced to 1 from 2.
- Multinational bonus for sources raised to +25/+5 from +15/+3
- Added a new specialization to the fishing docks.


FIXED:
- Fixed Silver to Diamond bug
- Fixed Ruby to go on Desert only
- Fixed text for most projects
- fixed tooltips ocean and exotic aspect
- Fixed Teaplant bug!
- Fixed tooltips of superior goat and deer
- Fixed some unlocks descriptions
- Fixed Cherry Tooltip
- Factoid of the Great Wark Shark now available

Toma
Posts: 9
Joined: Fri May 17, 2013 2:40 pm

Re: Mountain Patch online! (v 1.1.0.0)

Post by Toma » Fri May 31, 2013 8:26 pm

Nice job guys :) Hopefully your support will ensure people wont forget about this gem of a game too fast.
Last edited by Toma on Fri May 31, 2013 8:31 pm, edited 1 time in total.

Onitenshi
Posts: 6
Joined: Fri May 31, 2013 8:24 pm

Re: Mountain Patch online! (v 1.1.0.0)

Post by Onitenshi » Fri May 31, 2013 8:28 pm

Hi, i hope it's not forbidden, to write in here -.-;;

I had alot of crashes (before the patch). Mostly with wars and granting aspects if i have more then 4500 world prosperity. Are those fixed (I can't find them in this fixed list, but i might be too stupid ^_^;;; )
I honestly don't want to play if those bugs are still "alive" ^_^

Thanks alot in advance,
Oni

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Adriaan
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Joined: Wed Nov 28, 2012 5:18 pm

Re: Mountain Patch online! (v 1.1.0.0)

Post by Adriaan » Fri May 31, 2013 8:33 pm

Heya Oni!

I don't know for sure, it could be a lot of stuff. As far as I know, there are no war or aspect bugs atm. If it happens again, please leave an error report so we can squash it!

Onitenshi
Posts: 6
Joined: Fri May 31, 2013 8:24 pm

Re: Mountain Patch online! (v 1.1.0.0)

Post by Onitenshi » Fri May 31, 2013 8:43 pm

Yeah, I've seen similar Reports, so i didn't posted mine. I honestly don't know what caused the crash. I just read in one of the other reports, that it could be a broken soundfile during Wars. Guess i have to test it tomorow. Sadly i don't have time today T.T

with kind regards,
Oni

Mahasuchi
Posts: 87
Joined: Fri Apr 26, 2013 6:28 am
Location: Montreal, Canada

Re: Mountain Patch online! (v 1.1.0.0)

Post by Mahasuchi » Fri May 31, 2013 8:44 pm

Is it on GOG? The patch number is the same as the last patch, but the patch number is different than the one shown on the boards.

Aklyon
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Joined: Thu May 16, 2013 9:34 pm

Re: Mountain Patch online! (v 1.1.0.0)

Post by Aklyon » Fri May 31, 2013 9:19 pm

How's Bas doing on the XNA removal/porting, Adriaaan?

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Touriste
Posts: 626
Joined: Mon May 20, 2013 2:20 am
Location: France, Ile de France

Re: Mountain Patch online! (v 1.1.0.0)

Post by Touriste » Fri May 31, 2013 9:22 pm

@Onitenshi
Even if you think people have similar errors, it might not be the case !
Be sure to report it :) Data is everything o_o

Thanks for the patch guys.
You should be working now.
Forever.

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Adriaan
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Joined: Wed Nov 28, 2012 5:18 pm

Re: Mountain Patch online! (v 1.1.0.0)

Post by Adriaan » Fri May 31, 2013 9:31 pm

Mahasuchi wrote:Is it on GOG? The patch number is the same as the last patch, but the patch number is different than the one shown on the boards.
You can check the developments, see if there are new ones. I'm not sure how GoG works, and Bas has already gone home, so I can't say for sure, sorry!
Aklyon wrote:How's Bas doing on the XNA removal/porting, Adriaaaaaaaaaaaaaan?
He has been working on it non-stop, and made some breakthroughs today (quarter texture size!), but it will still take some time. Just to be clear, Bas didn't work on this patch. All hardcore programming is going into Mac, Linux and lowering the specs. :)

Mahasuchi
Posts: 87
Joined: Fri Apr 26, 2013 6:28 am
Location: Montreal, Canada

Re: Mountain Patch online! (v 1.1.0.0)

Post by Mahasuchi » Sat Jun 01, 2013 12:33 am

Adriaan wrote:
Mahasuchi wrote:Is it on GOG? The patch number is the same as the last patch, but the patch number is different than the one shown on the boards.
You can check the developments, see if there are new ones. I'm not sure how GoG works, and Bas has already gone home, so I can't say for sure, sorry!
No worries, I can wait.

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