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Search found 8 matches

by Pogo
Tue Aug 06, 2013 7:28 pm
Forum: Strategy & Balance
Topic: Having a hard time achieving 3 war markers 60 min
Replies: 4
Views: 3525

Re: Having a hard time achieving 3 war markers 60 min

I could quite possibly do that now as well. But when I was working on that particular unlock, I didn't have all the unlocks I do now. See, that's the thing about this game... the "unlocks" or the achievements that you go after will unlock resources that allow you to gain more prosperity in future pl...
by Pogo
Tue Aug 06, 2013 6:17 pm
Forum: Ideas & Fan Work
Topic: Suppress Villagers in free mode
Replies: 1
Views: 875

Re: Suppress Villagers in free mode

"God-game" isn't meant as a descriptor to suggest that you, as the player, are playing as or controlling a "god" or "gods" (and while these are technically giants... they're basically gods in an ancient Roman/Greek sense of how they thought of Gods). Instead, "god-game" is a type of genre. From Wiki...
by Pogo
Tue Aug 06, 2013 6:09 pm
Forum: Ideas & Fan Work
Topic: Feature request: War vs giants
Replies: 3
Views: 1484

Re: Feature request: War vs giants

I agree with Touriste. It's easy enough to guesstimate their relative strength by simply looking at them. And I think they should go to war against any giant, not just one particularly giant. It's too easy to keep my swamp giant away from greedy villages, then kite the mob through the swamp giants m...
by Pogo
Tue Aug 06, 2013 6:05 pm
Forum: Ideas & Fan Work
Topic: More actual control over village projects.
Replies: 5
Views: 1899

Re: More actual control over village projects.

The villages don't care what resources you already have in place. You can start a forest village with a wealth mine and they'll still start a granary project. The projects they start are random, but weighted. Forest villages are more likely to start food projects. Desert villages are more likely to ...
by Pogo
Tue Aug 06, 2013 5:50 pm
Forum: Strategy & Balance
Topic: Greed butterzone
Replies: 9
Views: 5024

Re: Greed butterzone

I don't know if this is already the case or not, but it seems to me like the humans should only attack the giants if they've built up a lot of greed and then have made use of everything available to them. Like, a village with 8-10 greed, but only using half of the resources within its borders should...
by Pogo
Tue Aug 06, 2013 5:34 pm
Forum: Strategy & Balance
Topic: Having a hard time achieving 3 war markers 60 min
Replies: 4
Views: 3525

Re: Having a hard time achieving 3 war markers 60 min

Is there a particular reason you're trying to do this on 60 minutes rather than 120 minutes? Either way, the approach I took was to just start a single village. I think I did a desert village. I spent a long time slowly developing the village and letting its borders expand. I basically just did enou...
by Pogo
Tue Aug 06, 2013 5:21 pm
Forum: Strategy & Balance
Topic: Any way to steer the upgrade or foundation of projects?
Replies: 3
Views: 3857

Re: Any way to steer the upgrade or foundation of projects?

That's a good guideline, but not necessarily a rule. I've seen Swamp Villages start the fishing projects (food/wealth) as well as granary projects (food). I've also seen Desert Villages start wealth/tech that gives like +5 wealth +10 tech per mineral. Desert Villages obviously can't be close enough ...
by Pogo
Tue Aug 06, 2013 5:10 pm
Forum: Strategy & Balance
Topic: Game is too vague: Questions about aspects and fertilities
Replies: 12
Views: 7408

Re: Game is too vague: Questions about aspects and fertiliti

I think the problem is that the game is deceptively simple at first, but once you get beyond the very basics, you find out it's extraordinarily complex. You can figure everything out via experimental play, and in other, simpler games, this is a great option. But in a game this complex, I think it's ...