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Search found 87 matches
- Sun Sep 22, 2013 4:04 am
- Forum: Ideas & Fan Work
- Topic: Day and night cycle/Seasons
- Replies: 4
- Views: 4073
Re: Day and night cycle/Seasons
I think adding different animations for day and night is good, as well as for seasons, but if sources fluctuate through changes in time of day and climate, I think that would require an immense change in balance of the game. The developers already tried to experiment with a weather system. To my kno...
- Sun Sep 22, 2013 3:36 am
- Forum: General
- Topic: Fear Giant?
- Replies: 3
- Views: 3302
Re: Fear Giant?
The developers started off thinking about building the game with about 10 giants. I'm not sure exactly where you can find it on the forums, but I think it was Marten that mentioned that there is a lot of old code left in the retail version of the game that wasn't disposed of. You might want to ask t...
- Fri Jul 12, 2013 12:03 am
- Forum: Strategy & Balance
- Topic: Challenge 2: Let Loose the Dogs of War!
- Replies: 1
- Views: 3469
Challenge 2: Let Loose the Dogs of War!
Challenge 1 went well, but for now let's try something completely different. So here are the steps to enter our second official Reus challenge: step 1: play a game with the following rules: -play a 60 minute game. -at the end of the game, you must have at least 6 villages. -final score will be deter...
- Mon Jun 17, 2013 1:15 am
- Forum: Strategy & Balance
- Topic: Challenge 1: 30-min lush-lands!
- Replies: 7
- Views: 15542
Re: Challenge 1: 30-min lush-lands!
Syneris, you should send your results. Only your highest score will count, but there might be interesting things going on in your other games that we would like to know about.
- Thu Jun 13, 2013 7:44 pm
- Forum: Off-topic
- Topic: Subscriptions to Forums?
- Replies: 1
- Views: 10836
Re: Subscriptions to Forums?
Yeah, click on User Control Panel. Click on the Board Preferences, then click on the edit posting defaults and then at the line where it says "Notify me upon replies by default", click yes.
- Wed Jun 12, 2013 5:08 pm
- Forum: Ideas & Fan Work
- Topic: Display Project Level Somewhere
- Replies: 5
- Views: 2182
Re: Display Project Level Somewhere
It's simple. All villages have the same build pattern. They build a normal project, then upgrade it, then later they start a Great Project, then they upgrade that one. Assuming you fulfill the requirements, of course. I haven't freeplayed yet, so I don't know if they build more projects if the villa...
- Wed Jun 12, 2013 4:51 pm
- Forum: General
- Topic: Ambassadors and Destroyed Towns
- Replies: 1
- Views: 1285
Re: Ambassadors and Destroyed Towns
The ambassador stays there, unless you sunk the town into the sea.Yxklyx wrote:What happens when the town an Ambassador is waiting at is destroyed?
- Wed Jun 12, 2013 4:26 pm
- Forum: Ideas & Fan Work
- Topic: Display Project Level Somewhere
- Replies: 5
- Views: 2182
Re: Display Project Level Somewhere
It's not really needed. This is how the levels go: 1-Normal Project, 2-Upgraded Project, 3-Great Project, 4-Upgraded Great Project. The in-game text such as the help windows all refer to the names and not the level of the projects. The levels in the unlocks screen refer only to what you have access ...
- Tue Jun 11, 2013 8:40 pm
- Forum: General
- Topic: Fertility Boost Questions
- Replies: 3
- Views: 1832
Re: Fertility Boost Questions
3. Do you have to wait for the fertility boost animation to complete before performing another action or can you just click quickly and all the clicks will be processed in order? When the forest giant settles, then you can try to aspect the patch immediately and with monsoon, you only need to wait ...
- Sat Jun 08, 2013 7:04 pm
- Forum: Strategy & Balance
- Topic: Challenge Leaderboard [Update]
- Replies: 5
- Views: 2742
Re: Challenge Leaderboard [EDIT]
Thanks. I was using view image instead. A lot of good that did me. :P