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Search found 12 matches

by kaibioinfo
Thu Sep 19, 2013 4:36 pm
Forum: Reus (Deutsch)
Topic: Übersetzung
Replies: 2
Views: 1788

Re: Übersetzung

Weiter gehts: Ambassador : Gesandter . Klingt meiner Meinung nach cooler als Botschaftler. Aspekte: schwacher Blatt-Aspekt, starker Blatt-Aspekt, mächtiger Blatt-Aspekt Resourcen entsprechend: Apfelbaum, großer Apfelbaum, überragender Apfelbaum Im Wiki wird superior mit vollendet statt überragend üb...
by kaibioinfo
Wed Sep 18, 2013 11:47 pm
Forum: Reus (Deutsch)
Topic: Übersetzung
Replies: 2
Views: 1788

Übersetzung

Hi, bei der Übersetzung sollten wir uns ja möglichst an die Wiki-Begriffe halten. Meiner Meinung nach sind aber einige Wiki-Begriffe recht unschön übersetzt. Evtl. sollte man sich darauf einigen bevor Inkonsistenzen auftreten: Giants sind meiner Meinung nach Riesen . Der Begriff Gigant ist schon all...
by kaibioinfo
Wed May 22, 2013 4:54 pm
Forum: General
Topic: Opinion time! New transmutation tooltip
Replies: 44
Views: 12484

Re: Opinion time! New transmutation tooltip

I vote yes as it is an improvement. But my preference would be a series of cascading windows that open up as you hover over each upgrade. http://s18.postimg.org/j7gt0o2sp/reus.png Now THAT would be excellent. Once you know the game, it looks good. As a first few playthrough I would feel overwhelmed...
by kaibioinfo
Wed May 22, 2013 4:50 pm
Forum: General
Topic: Greed: The literal worst mechanic.
Replies: 19
Views: 7657

Re: Greed: The literal worst mechanic.

Danger is only a temporary control, since as the town growns, it can handle more danger. Also, it's probably not in your best interest to waste patches with danger when you need it for other resources for projects. Some resources favour danger, for example iron. Furthermore, you can remove danger l...
by kaibioinfo
Wed May 22, 2013 4:38 pm
Forum: General
Topic: My suggestions and annoyances ;)
Replies: 15
Views: 4322

Re: My suggestions and annoyances ;)

I think it is not bashing if other people have different opinions... I can totally relate to "you are supposed to play like this or that" when it's inside the rules of the game, but telling me I am playing right, just not fast enough, is a moot point. Why make a sim/god game if the goal is to be as ...
by kaibioinfo
Tue May 21, 2013 1:53 am
Forum: General
Topic: Published German tutorial/overview :-)
Replies: 8
Views: 2781

Re: Published German tutorial/overview :-)

The tutorial is nice. But I would translate "giant" with "Riese" instead of "Gigant". This is also closer to the original dutch title of the game ;) Furthermore, the green text is hard to read on the bright background of the board. A "complete" german wiki will be hard to maintain. You should remind...
by kaibioinfo
Tue May 21, 2013 12:56 am
Forum: General
Topic: Some Questions about game mechanics
Replies: 4
Views: 2296

Re: Some Questions about game mechanics

Adriaan wrote:The borders expand over time, but some things like mountains and danger make it grow slower.

Also, land of the same type as the village (like forest and a forest village) are taken over by a village quicker.
That's interesting. Especially this hidden negative effect of danger.
by kaibioinfo
Mon May 20, 2013 11:03 pm
Forum: General
Topic: Is Reus worth it?
Replies: 24
Views: 7595

Re: Is Reus worth it?

I asked myself the same questions as the game looks as it would become boring after a few hours. Now I have played for 10 hours and it is far away from being boring. Does it have replayablility? You unlock new objects when reaching new archivements. Furthermore, you can try different strategies in e...
by kaibioinfo
Mon May 20, 2013 6:05 pm
Forum: General
Topic: Some Questions about game mechanics
Replies: 4
Views: 2296

Re: Some Questions about game mechanics

Thank you very much. Now the game becomes much easier, because I use fertility or monsuun before placing an aspect. That makes really a huge change. I think this should be explained in more detail in the tutorial. Nevertheless, this system leads to a lot of micro management =/ The missing of an upgr...
by kaibioinfo
Mon May 20, 2013 6:00 pm
Forum: General
Topic: Greed: The literal worst mechanic.
Replies: 19
Views: 7657

Re: Greed: The literal worst mechanic.

In the beginning, getting enough danger is very hard. But later it's no problem: Just put multiple hunt- or predator-aspects on you animals. A single animal with 3 hunt aspects can give 15 danger. Two of this animals and you have enough danger for a middle sized town. In the beginning, fishs can hel...