Abbey Games has a new community and forums! Come on over to https://community.abbeygames.com and don't forget to mention your old username! The old forums will remain available, but read-only.

Search found 26 matches

by puke
Sun May 26, 2013 2:12 am
Forum: Strategy & Balance
Topic: plots capped at 200 per resource?
Replies: 6
Views: 2231

Re: plots capped at 200 per resource?

It was just a patch of flourite with siesmic modifications and some nearby plants to create awe. must have been a coincidence, but serveral plots seemed to stop at 200 when I thought they should have been higher. Were multiple plots at say 187-195 and I added something that should have given them +2...
by puke
Sat May 25, 2013 7:16 pm
Forum: Strategy & Balance
Topic: plots capped at 200 per resource?
Replies: 6
Views: 2231

plots capped at 200 per resource?

I was making some max-bonus flourite stacks, and laying some additional synergy bonuses on them. It should have come out to just slightly over 200, but the highest plots had their value all stop at exactly 200 research.

is this an intentional hard cap?
by puke
Sat May 25, 2013 9:58 am
Forum: Strategy & Balance
Topic: do coal bonuses stack?
Replies: 33
Views: 8975

Re: do coal bonuses stack?

seems like it will be a coal day in heck if I ever discover the answer to this one.

Coal crash: viewtopic.php?f=18&t=687&p=3797#p3797
by puke
Sat May 25, 2013 9:57 am
Forum: Technical Support
Topic: Coal is Literally Game-Breaking
Replies: 9
Views: 3004

Re: Coal is Literally Game-Breaking

Just had the exact same thing happen to me. Here is the dump: Version: 1.0.4.0 Thread: Main System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at System.Collections.ObjectModel.KeyedCollectio...
by puke
Fri May 24, 2013 11:12 pm
Forum: Strategy & Balance
Topic: do coal bonuses stack?
Replies: 33
Views: 8975

Re: do coal bonuses stack?

something else I was wondering, is if a town hits the border of another town, will its growth in the other direction speed up? halt also? The suggestion that expansion is not related to prosperity makes mid-late game city distruction a bigger problem than I thought. I always assumed it expanded at t...
by puke
Fri May 24, 2013 11:06 pm
Forum: Ideas & Fan Work
Topic: Era Challenges
Replies: 0
Views: 988

Era Challenges

I was just thinking that the particulars of how I am designing my villages depend on what Developments I am trying to open up. I'm currently playing my fourth game, (second level 3 game) and I expect to have the last six or so developments unlocked by the time it is done. My strategy of building a m...
by puke
Fri May 24, 2013 10:04 pm
Forum: Strategy & Balance
Topic: do coal bonuses stack?
Replies: 33
Views: 8975

Re: do coal bonuses stack?

So it looks like time (and possibly terrain? will test that in my next game) is the only factor in village growth. Was one near mountains? those are supposed to slow growth as well as armies. Might try a tri-city test: city one: mountain valley city two: desert one side, mountain on the other city ...
by puke
Fri May 24, 2013 10:01 pm
Forum: General
Topic: Is Reus worth it?
Replies: 24
Views: 7562

Re: Is Reus worth it?

Hello, First off I would like to say Hello. This is my first post on this forum. Secondly I would like to know if those of you who have bought Reus consider it a game worth the money. Does it have replayablility? Is it satisfying? Is it difficult> I'm quite curious and would like to know your opini...
by puke
Fri May 24, 2013 7:31 pm
Forum: Strategy & Balance
Topic: I Broke the Army AI with Danger
Replies: 4
Views: 2286

Re: I Broke the Army AI with Danger

interesting. usually if danger is high enough that they are sending armies out, the village is also losing health due to the danger. They didnt eventually die off? Or did their prosperity raise to the point that their danger was only level 2 and not level 3? At that point, did the army stay paralyze...
by puke
Fri May 24, 2013 6:15 am
Forum: Strategy & Balance
Topic: Destroying the Mackerel
Replies: 13
Views: 5471

Re: Destroying the Mackerel

So yah. I don't really see how you get better results from filling in the ocean. Depends on how your giants are setup. I was getting around 75 per pear tree, and around 22 per fish. Didnt have fish upgrades as no one had built a dock and I needed different upgrade slots for my giants to be able to ...