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Search found 21 matches

by Spyre2k
Wed May 29, 2013 11:07 pm
Forum: General
Topic: Opinion Time! Freeplay
Replies: 40
Views: 26549

Re: Opinion Time! Freeplay

Well I suppose people who lack the skills to unlock everything could always "Cheat". ;) This is just an idea based off someone's suggestion in another thread. The game checks achievements at the end of the game regardless of how many times you reload that game. Since the beginning part is often the ...
by Spyre2k
Fri May 24, 2013 10:26 pm
Forum: General
Topic: Punished into submission?
Replies: 14
Views: 5904

Re: Punished into submission?

When it comes to damaging the village to reduce their greed, are you sure it was just the village and not the army also since they spawn on top of the village. For whatever reason I found that using muck ball to kill giant attacking armies does not seem to punish them into submission. However every ...
by Spyre2k
Fri May 24, 2013 10:10 pm
Forum: General
Topic: Opinion Time! Freeplay
Replies: 40
Views: 26549

Re: Opinion Time! Freeplay

How about making where you progress in Freeplay Mode an Unlock itself. This way it would function much like the later Eras do. Say if they get 50 out of the current 67 achievements then they unlock the option to play in this new Freeplay mode. That way people still have to do unlocks but they don't ...
by Spyre2k
Fri May 24, 2013 7:44 pm
Forum: Strategy & Balance
Topic: Destroying the Mackerel
Replies: 13
Views: 5368

Re: Destroying the Mackerel

There's already a guy in the high score thread clocking in at 32k+ prosperity (note: freeplay mode) Yea but I've seen a lot of talk on various optimal strategies they do approach those numbers. The problem with a lot of them though is they take to long to setup. The Ocean world setup is easy becaus...
by Spyre2k
Fri May 24, 2013 6:00 pm
Forum: Strategy & Balance
Topic: do coal bonuses stack?
Replies: 33
Views: 8782

Re: do coal bonuses stack?

Personally I think 6 villages starting out is always the optimal strategy. It allows you to get your advisers a lot faster so you can move up to the level 3 upgrades. After that you can demo the extra villages to allow more room to grow for your other villages. With 6 villages you just do Project up...
by Spyre2k
Thu May 23, 2013 7:21 pm
Forum: Ideas & Fan Work
Topic: Stop overwriting my crucial tiles with challenge buildings!
Replies: 22
Views: 7090

Re: Stop overwriting my crucial tiles with challenge buildin

Honestly I think the Challenge system and their placement could use a bit of an over haul. I'll start with the placement, As mentioned in a previous post there are 3 types of specializations a building can have, Type 1 Local, Type 2 is Village Wide, and Type 3 is Global. The village should be smart ...
by Spyre2k
Thu May 23, 2013 6:12 pm
Forum: Ideas & Fan Work
Topic: New Free Play Options?
Replies: 9
Views: 2930

Re: New Free Play Options?

How about the ability to remove advisers in Freeplay? That way you can respec your Giants if you want to work down a different path. Simply have something like you click on an adviser portrait and then it prompts if you want to remove them. The adviser is then gone to prevent giant hopping advisers ...
by Spyre2k
Wed May 22, 2013 9:55 pm
Forum: Ideas & Fan Work
Topic: Why no Seaweed?
Replies: 18
Views: 10819

Re: Why no Seaweed?

4) bad reason: I didn't think ocean would be so much the focus in the game. \o/ I think there are two reason oceans get a lot of attention. 1) Is because it's limited to only animals people feel very constrained compared to the other 4 Biomes so they want more. There are 9 fish in total, of the fir...
by Spyre2k
Wed May 22, 2013 5:43 pm
Forum: General
Topic: Greed: The literal worst mechanic.
Replies: 19
Views: 7546

Re: Greed: The literal worst mechanic.

Besides the danger mechanic there is the Awe mechanic which doesn't appear to be as popular since it seems nearly everyone was pushing danger usage techniques. As for Awe is allows you to have a larger growth rate before greed sets in. The default is if your current resource max is 20 greater than t...
by Spyre2k
Wed May 22, 2013 5:03 pm
Forum: General
Topic: Opinion time! New transmutation tooltip
Replies: 44
Views: 12279

Re: Opinion time! New transmutation tooltip

I do not see the point, unless giving your view, which is good. So you voted yes ? Making it optional does not bother you ? I voted Yes. Optional is fine, I had already suggested that in previous post. I was mainly stating that I don't agree with the idea that hiding the plant's stats adds to the f...