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Search found 20 matches

by Kieroshark
Thu May 23, 2013 4:29 am
Forum: Strategy & Balance
Topic: Desert Lime next to a village
Replies: 13
Views: 4933

Re: Desert Lime next to a village

Adriaan wrote:Ow I don't know what to do anymore ._.

Should I keep the dead patches and add bonusses to them, or should I remove them? HALP!
I vote to get rid of them, personally. Desert limes will still be good for bordering the projects / village.
by Kieroshark
Wed May 22, 2013 10:19 am
Forum: Technical Support
Topic: running under wine (linux). or, I've made a terrible mistake
Replies: 3
Views: 1595

Re: running under wine (linux). or, I've made a terrible mis

Only thing I have to add here is as far as I understand it, Steam has a very strict no refunds policy.

Good luck getting a resolution. :-/
by Kieroshark
Wed May 22, 2013 5:20 am
Forum: Strategy & Balance
Topic: Are Crystal and Exotic aspects ever justifiable picks?
Replies: 10
Views: 4138

Re: Are Crystal and Exotic aspects ever justifiable picks?

Personally I'd really like to see specific ambassador requirements decoupled from base source levels entirely, so your sources become Great or...whatever the third rank is as soon as you get your second and your third/fourth ambassador, regardless of type. That way you could actually choose your up...
by Kieroshark
Wed May 22, 2013 5:15 am
Forum: Strategy & Balance
Topic: Are Crystal and Exotic aspects ever justifiable picks?
Replies: 10
Views: 4138

Re: Are Crystal and Exotic aspects ever justifiable picks?

I have one word for you, just one word: Anglerfish. This would not have been possible without anglerfish. Which would not have been possible without level 2 Exotic aspect. {IMAGE HERE} That wasn't even the highest score that approach could have achieved; I had totally forgotten about danger, so I s...
by Kieroshark
Wed May 22, 2013 5:10 am
Forum: General
Topic: Opinion time! New transmutation tooltip
Replies: 44
Views: 12484

Re: Opinion time! New transmutation tooltip

smithay wrote:I vote yes as it is an improvement. But my preference would be a series of cascading windows that open up as you hover over each upgrade.

http://s18.postimg.org/j7gt0o2sp/reus.png
Now THAT would be excellent.
by Kieroshark
Wed May 22, 2013 2:55 am
Forum: Technical Support
Topic: Extreme sound glitching
Replies: 27
Views: 7035

Re: Extreme sound glitching

I've been having a similar issue to this, although not identical. In my case, the glitchy sound does not result in a full sound failure, it is just glitchy and crackly intermittently (fairly often). I am using an onboard sound card, but I do not have a second sound card installed. Additionally in my...
by Kieroshark
Wed May 22, 2013 12:05 am
Forum: Strategy & Balance
Topic: Top Scores
Replies: 103
Views: 32926

Re: Top Scores

My best so far: 120 minutes game, 7428 points. Was my second try to get two completed great projects. Missed the second upgraded great project by about a minute and a half. :(

Oh well, next time. :)

http://i.imgur.com/he2BvF3.jpg
by Kieroshark
Tue May 21, 2013 9:41 pm
Forum: General
Topic: Natura?
Replies: 4
Views: 1820

Re: Natura?

Can anyone explain to me what the Natura stat does? You can think of it as 'dense flora' (A high Natura would be like a very dense Jungle where a low Natura would be like an empty scrubland) where some of your plants, animals and minerals do better when they are in a dense flora. An Onyx Mine, for ...
by Kieroshark
Tue May 21, 2013 9:37 pm
Forum: Strategy & Balance
Topic: Issue with Danger (Bug, or incorrect tooltip?)
Replies: 10
Views: 2690

Re: Issue with Danger (Bug, or incorrect tooltip?)

Thanks for the replies Adriaan. another good idea might be to actually show whether/and how quickly greed increases or decreases in a village. Especially later in the game it's hard to figure out or keep in mind how many greedyfaces each viallge had and know whether they actually went down from 6 to...
by Kieroshark
Tue May 21, 2013 9:32 pm
Forum: General
Topic: Opinion time! New transmutation tooltip
Replies: 44
Views: 12484

Re: Opinion time! New transmutation tooltip

I would like to see this feature implemented, but ideally as a setting (for example, Detailed Tooltips). I voted yes for this reason. I wouldn't want to see it as a permanent feature. I feel that would take away from the game (which I admittedly just started playing). I agree. I would like this fea...