Search found 45 matches

by Kalil
Sun Jun 02, 2013 9:32 am
Forum: Ideas & Fan Work
Topic: Java Reus Clone [Alpha Phase]
Replies: 5
Views: 1753

Re: Java Reus Clone [Alpha Phase]

Reminds me of a prototype I made, back when Reus was still very much focused on simulation. simulation.png Simulated are rainfall, cloud generation, river flow and factors like temperature, moisture and fertility are displayed at the top. Sort of like a side-scrolling simearth/simlife? Interesting.
by Kalil
Sun Jun 02, 2013 7:16 am
Forum: General
Topic: Border growth: the real story (part 1)
Replies: 15
Views: 13686

Re: Border growth: the real story (part 1)

Thank you very much for figuring this out! It looks like I /was/ actually on the right track in asserting that growth was independent of prosperity. So sounds like the 'fastest' way to grow a village would be a 100% desert map, covered in shrubs - the shrubs don't attract nomads, but should still ac...
by Kalil
Sat Jun 01, 2013 1:43 am
Forum: Strategy & Balance
Topic: Top Scores
Replies: 103
Views: 28826

Re: Top Scores

Finally finished the 120 minute game I've been working on for half a week.
Just over 5000 prosperity.
*hangs head in shame*
I did get all but one of the Achieves, though, so not a total loss - and I came up with a Plan for my next game.
by Kalil
Tue May 28, 2013 10:44 am
Forum: Technical Support
Topic: Interesting game, could be great with a patch or two.
Replies: 3
Views: 1006

Re: Interesting game, could be great with a patch or two.

I think the underlying problem is my biggest design challenge yet: Wanting all unlocks, but not feeling like a timed challenge. Especially since I agree that most early games look a lot like eachother, there is a big hurdle to jump with the 120 min challenges to try to get another achievement. Reus...
by Kalil
Mon May 27, 2013 10:26 pm
Forum: General
Topic: Which Biome is your favorite?
Replies: 9
Views: 2915

Re: Which Biome is your favorite?

Mathematically, desert/mountain or ocean win - since Swamp and Forest can't blanket an entire map, any swamp or forest-dependent synergy has to be ~ 1.5 times as good as a desert, mountain, or ocean-dependent synergy to produce the same total prosperity (assuming 4 2-project villages, a desert map h...
by Kalil
Mon May 27, 2013 12:10 am
Forum: Strategy & Balance
Topic: Top Score Strategies
Replies: 51
Views: 14553

Re: Top Score Strategies

Im pretty sure i know the best strategy for 120min. 2. 35 iron, 35 coal. First: Why Desert Iron instead of Mountain Copper? Mountain Copper is worth 25T more per outcrop than Desert Iron. montain slow border growth wouldnt reach all sapce in 120 min. Interesting trick there: if you place the mounta...
by Kalil
Sun May 26, 2013 11:04 pm
Forum: Strategy & Balance
Topic: Top Score Strategies
Replies: 51
Views: 14553

Re: Top Score Strategies

Because one zinc mine potentially boosts 10 iron mines for about 25% each (actually 50%, but only boosts tech) better to boost 35 mines +10/+10 and all the project simultaneously. I'm not sure if Zinc is actually worthwhile, because it requires clustering the Copper/Iron together, surrendering the ...
by Kalil
Sun May 26, 2013 10:39 pm
Forum: General
Topic: Which Achievement Unlocks Which Source?
Replies: 10
Views: 2237

Re: Which Achievement Unlocks Which Source?

x4s4lj4 wrote:Achievements unlock resources and projects or only resources ?
Projects are unlocked by leveling up, which is caused by completing a certain number of achievements.
by Kalil
Sun May 26, 2013 10:33 pm
Forum: Strategy & Balance
Topic: Do you plan which giants get which ambassadors in advance?
Replies: 4
Views: 2136

Re: Do you plan which giants get which ambassadors in advanc

I've been playing the game for a day or two, and it's a lot of fun. Most of the mechanics have been pretty easy to pick up with a few playthroughs. The one that I'm still not sure about is the giant's abilities. I recently completed my first 120 min game and realized that with 4 ambassadors giants ...
by Kalil
Sun May 26, 2013 10:28 pm
Forum: Strategy & Balance
Topic: Top Score Strategies
Replies: 51
Views: 14553

Re: Top Score Strategies

Im pretty sure i know the best strategy for 120min. 2. 35 iron, 35 coal. First: Why Desert Iron instead of Mountain Copper? Mountain Copper is worth 25T more per outcrop than Desert Iron. Second: This strat (using Mountain Copper) works out to somewhere around 35*(40+50+50)+35*(50+35*20)=31,150 Pro...