Search found 31 matches

by VDZ
Sat Jun 01, 2013 4:58 am
Forum: Strategy & Balance
Topic: Getting ambassadors faster
Replies: 5
Views: 3105

Re: Getting ambassadors faster

The maximum possible amount of ambassadors is 16. However, for the last two you will need to complete Great Project Upgrades, which are usually really difficult.
by VDZ
Sat Jun 01, 2013 12:07 am
Forum: General
Topic: let's drink to the mackarel
Replies: 17
Views: 5855

Re: let's drink to the mackarel

So I reloaded my latest savegame (the 1-hour high score one) and did some number crunching to compare pre-nerf and post-nerf. The first set of numbers indicates the maximum food/wealth/tech per village post-nerf, the second set of numbers indicates the amount of resource in use (note that this is us...
by VDZ
Fri May 31, 2013 11:38 pm
Forum: General
Topic: let's drink to the mackarel
Replies: 17
Views: 5855

Re: let's drink to the mackarel

Adriaan wrote:- changed max stacks of massive schools to 2 instead of 3, and gave the Mackerel a new symbiosis: Simple (giving reduced aspect slots)

- changed improved nets to catch seabasses instead of mackerel
Image
by VDZ
Fri May 31, 2013 2:50 pm
Forum: Strategy & Balance
Topic: Top Score Strategies
Replies: 51
Views: 15345

Re: Top Score Strategies

My strategy wasn't all that interesting: Just an ocean world with 7 villages, lots of Mackarel symbiosis. Also a couple Anglerfish, some of which were replaced by White Sharks by the end of the game. My "trick" is for the ocean, swamp and rock giant to simply never be idle. (Forest giant did practic...
by VDZ
Fri May 31, 2013 5:31 am
Forum: Strategy & Balance
Topic: Top Scores
Replies: 103
Views: 30443

Re: Top Scores

Tch, Rabbit already beat me before I even finished my game. 60 minutes, 9351 prosperity. Took me 5.5 hours. Saves here. http://i.xomf.com/frkfl.png Fortunately, the great project upgrade achievements can be gained through any era, not just the third; the description is just wrong (perhaps the devs d...
by VDZ
Fri May 31, 2013 3:21 am
Forum: General
Topic: Border growth: the real story (part 1)
Replies: 15
Views: 14403

Re: Border growth: the real story (part 1)

Thanks for the detailed explanation. The bonus starts at 1, is decreased by 0.3 if the tile has the same type as the village, and furthermore by 0.1 if the new tile has a plant or animal on it without any danger. Only stuff planted by the giants count, by the way. Do I understand correctly, that: Yo...
by VDZ
Wed May 29, 2013 8:58 am
Forum: General
Topic: Some of the game parameters
Replies: 7
Views: 2272

Re: Some of the game parameters

Growth.ReachExpandAssetDiscount = 0.1 Growth.ReachExpandDangerModifier = 0.1 Growth.ReachExpandDesertCost = 0 Growth.ReachExpandDistanceModifier = 0.5 Growth.ReachExpandMountainCost = 0.5 Growth.ReachExpandOaseDiscount = 0.2 Growth.ReachExpandOceanCost = 0 Growth.ReachExpandSameTypeDiscount = 0.3 G...
by VDZ
Mon May 27, 2013 8:02 am
Forum: Strategy & Balance
Topic: Top Score Strategies
Replies: 51
Views: 15345

Re: Top Score Strategies

Kalil wrote:Since mines are not destroyed by conversion to mountain, this would be relatively non-disruptive.
Some, such as Quartz, are. In biome conversion, all resources incompatible with the new biome are destroyed. Most desert mines just happen to be compatible with mountains.
by VDZ
Sun May 26, 2013 11:58 pm
Forum: General
Topic: let's drink to the mackarel
Replies: 17
Views: 5855

Re: let's drink to the mackarel

sirmentlegen wrote:Fill me in where are the mackerel going?
To the chopping block.
by VDZ
Sun May 26, 2013 9:52 pm
Forum: Strategy & Balance
Topic: Borders
Replies: 16
Views: 5721

Re: Borders

oh nice i never thought of cecompiling it. yeah its seems to be created with a similar tool that Terraria was created with, theres tools to get to the assets and code of it. Correct, both Reus and Terraria were made in C# using XNA. All C# code can be decompiled, usually into perfectly readable cod...