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Search found 15 matches

by EatingBurger
Tue Jun 18, 2013 5:13 pm
Forum: General
Topic: Reus news update!
Replies: 9
Views: 4458

Re: Reus news update!

Code: Select all

Titan Mode: How will you do if you cannot reload, save if you exit the game, and can't use pause?
Yes! Yes!! YESSSSSSSSS
by EatingBurger
Mon May 27, 2013 7:54 pm
Forum: General
Topic: How do i drop Ambassador
Replies: 6
Views: 2349

Re: How do i drop Ambassador

Actually, you can drown ambassadors!
by EatingBurger
Mon May 27, 2013 7:19 pm
Forum: Strategy & Balance
Topic: Top Scores
Replies: 103
Views: 40859

Re: Top Scores

Iron Man Mode (no save scumming!) + No Pause Mode. Haha, that'd be quite the challenge.

Actually, I guess ironman should have no pause incorporated in the challenge anyway, if only for simplicity sake.
by EatingBurger
Thu May 23, 2013 8:04 pm
Forum: Strategy & Balance
Topic: Top Scores
Replies: 103
Views: 40859

Re: Top Scores

yeah, i think we severely underestimated water village play during beta ;_; MACKEREL MATH: 5x2+1 squares = 11 square coverage 8 base food; 11x8 = 88. Most superior tier-1 resources give ~60 at max symbiosis, so they're already beating most tier-1's. Now, add boosts. 3x3food boost over 11 squares: 8...
by EatingBurger
Thu May 23, 2013 7:49 pm
Forum: General
Topic: Questions by the Pound!: new Devedio! MOAR questions
Replies: 113
Views: 36607

Re: Questions by the Pound!: new Devedio! MOAR questions

- Should I try to appeal better to people who expect a more relaxed and controlable god game experience... - Or should I make the people who like Reus even happier with more content, (game)options, challenges and mechanics to master? It's a really though question! imo the dedicated playerbase that ...
by EatingBurger
Thu May 23, 2013 6:10 am
Forum: Strategy & Balance
Topic: Helpful Tips and Tricks
Replies: 27
Views: 19289

Re: Helpful Tips and Tricks

Animals still give food, even if their range falls within a village itself! For example, placing chickens directly beside a village will lead to a direct +5 increase in food, despite two of those +1 food tiles being "invisible".
by EatingBurger
Thu May 23, 2013 6:02 am
Forum: Ideas & Fan Work
Topic: In-game wiki.
Replies: 2
Views: 1240

Re: In-game wiki.

An easily accessible tech tree would be wonderful yeah, something like: Click tile -> Little "branching box" button on the bottom right of tile info -> Click button -> Brings up the tile type's (forest animal/desert plant/etc) tech tree. ooo! And clicking on your "goal tech" would cause little "requ...
by EatingBurger
Thu May 23, 2013 5:58 am
Forum: General
Topic: Observations/Frustrations
Replies: 13
Views: 5364

Re: Observations/Frustrations

Muck bombing projects just makes them eat up more clock If I get +100/+75 for each 1st/2nd of one type, my village goes insane instantly and there's nothing I can do. Well, I mean, there is something you can do. You can: *Destroy symbioses with attacks, thereby reducing output *Destroy the improvem...
by EatingBurger
Thu May 23, 2013 5:24 am
Forum: General
Topic: Observations/Frustrations
Replies: 13
Views: 5364

Re: Observations/Frustrations

==== On Swamp biome, I get my Druid going and upgraded, and then it wants me to build a Blast Furnace when I can't even put 5 Mines on the area of influence because I'm too invested in Plants because of the Druid. Reload. You can just muck bomb improvements that don't align with Your divine plan. =...
by EatingBurger
Wed May 22, 2013 8:55 pm
Forum: Ideas & Fan Work
Topic: Hardcore challenges and challenge ideas
Replies: 4
Views: 1910

Re: Hardcore challenges and challenge ideas

More hardcore challenges eh? Consider it listed! THANK YOU I only have two achievements left, man. After that? Nothing. If the horse finally gets to the carrot, think of how sad it would be once it realizes there is no longer a carrot to get . The sole purpose of the metaphorical horse's existence ...