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Search found 10 matches

by Modest
Thu May 30, 2013 10:57 am
Forum: Ideas & Fan Work
Topic: Reus: A Man Among Giants
Replies: 13
Views: 4114

Re: Reus: A Man Among Giants

Nice continuation :) Had pleasure reading it :) Really good! :)
by Modest
Sun May 26, 2013 12:02 pm
Forum: General
Topic: How do i drop Ambassador
Replies: 6
Views: 1915

Re: How do i drop Ambassador

You don't. As far as I know at least, that is impossible to drop an ambassador. Only thing that I can give You is a word of advice - plan what kind of ambassadors You want at the begining of Your game. That is right - at the moment You are placing terrain plan what kind of ambassadors will be most n...
by Modest
Sun May 26, 2013 9:42 am
Forum: Ideas & Fan Work
Topic: Larger Planet?
Replies: 9
Views: 3154

Re: Larger Planet?

I agree that larger worlds, as well as smaller would be great. Also it would be nice to have option "Random World Size" where planet size may vary betwen smallest and largest. You know, if I choose small world, than I get 75 titles, normal is 100, and large 150 (numbers just as examples). And those ...
by Modest
Sat May 25, 2013 6:02 pm
Forum: Ideas & Fan Work
Topic: Battle bonuses?
Replies: 7
Views: 2249

Re: Battle bonuses?

I do not know if I understand it properly... Do You suggest that if a certian city has acces to some types of animals (horses, wolf and so) they could recive bonuses in combat related to the fact that they managed to domesticate few of them and actually trained them to be helpful during war (in a wa...
by Modest
Sat May 25, 2013 2:07 pm
Forum: Ideas & Fan Work
Topic: Reus: A Man Among Giants
Replies: 13
Views: 4114

Re: Reus: A Man Among Giants

Hey! :) I enjoyed Your little story. I hope that You will decide to continue it, as I find really nicely written.
by Modest
Sat May 25, 2013 11:59 am
Forum: Ideas & Fan Work
Topic: War, conquest, loot...
Replies: 10
Views: 4502

Re: War, conquest, loot...

I think those are beautiful ideas (and some match my earlier vision for Reus perfectly!). IF we ever make an expansion for Reus, I'm sure to look better towards the villages, with more dynamic conflicts, character and relations. :) Thank You very much :) I am very glad that You see my suggestions a...
by Modest
Sat May 25, 2013 11:35 am
Forum: Ideas & Fan Work
Topic: War, conquest, loot...
Replies: 10
Views: 4502

Re: War, conquest, loot...

2. the game already has wars inditectly triggered by borders changing by one city growing/shrinking suddenly. That often affects the available ressources of the neighboring cities enough to increase their greed into war wich is just like a territorial dispute. This mostly happens over border change...
by Modest
Fri May 24, 2013 12:35 pm
Forum: Ideas & Fan Work
Topic: Why no Seaweed?
Replies: 18
Views: 10864

Re: Why no Seaweed?

I also think that it would be great to see some plants in see. Even if it would be just three or four, it would make oceans more interesting.
by Modest
Fri May 24, 2013 1:48 am
Forum: Ideas & Fan Work
Topic: War, conquest, loot...
Replies: 10
Views: 4502

Re: War, conquest, loot...

Although I also wonder if these humans aren't hard enough to control already. I am glad that You two like what I suggested :) I hope that others will also like it. As for difficulty in control... Telling the truth I didn't though of that ^^' But I am sure that if this features would be implemented,...
by Modest
Thu May 23, 2013 2:39 pm
Forum: Ideas & Fan Work
Topic: War, conquest, loot...
Replies: 10
Views: 4502

War, conquest, loot...

Hello everybody :) First of all I would like to greatly congratulate You for making such outstanding game. It is really an extraordinary! Personally I love the fact that You may not control (directly) what people are doing. I just love this kind of mechanic to be in games (other comperable would be ...