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Search found 21 matches

by blackimperator
Sun May 19, 2013 9:59 pm
Forum: Strategy & Balance
Topic: how many ambassadors?
Replies: 9
Views: 5224

Re: how many ambassadors?

M4st3rM1nd wrote: You can have 6 villages active at any time (I haven't been able to get 7 on the map so far)

7 is possible but they are almost stepping on each other ^^
by blackimperator
Sun May 19, 2013 8:04 pm
Forum: General
Topic: Game in progress?
Replies: 1
Views: 934

Re: Game in progress?

I know Abbey Games has absolutely no reason to have to improve upon this game, but I would hate to see this one just stagnate. I would actually pay (a reasonable amount) for updates to this game since the initial game was so cheap (and worth every penny thus far). i second that, though don't go add...
by blackimperator
Sun May 19, 2013 1:42 pm
Forum: Ideas & Fan Work
Topic: Extra Giant Ability Slot
Replies: 3
Views: 1338

Re: Extra Giant Ability Slot

about that, would be nice to have a post on the forum with the list of made suggestions and a few comments from you devs next to them^^ ( simple comments like : we'd like to add that, maybe we'll do this, probably not, mod it if you want it, no comments ^^) that would avoid people suggesting the sam...
by blackimperator
Sun May 19, 2013 10:15 am
Forum: Strategy & Balance
Topic: Spikes in greed
Replies: 6
Views: 3547

Re: Spikes in greed

I've noticed this as well. I believe it's from new projects being started. Since a project gives bonuses as soon as it starts, late game projects can boost a village's resources by several hundred depending on the specializations it gets. those i understand, but i'm talking about greed going up at ...
by blackimperator
Sun May 19, 2013 12:21 am
Forum: Ideas & Fan Work
Topic: Influence human projects somehow.
Replies: 6
Views: 1915

Re: Influence human projects somehow.

well between the two extremes of randomness and determinism lies a nice land of weighted randomness : let's say all 10 possible projects (number randomly chosen, i didn't check how many there are) have basically 10% chance of being chosen, when you put a specific natural source ( let's go with a fis...
by blackimperator
Sat May 18, 2013 9:35 pm
Forum: Strategy & Balance
Topic: Spikes in greed
Replies: 6
Views: 3547

Spikes in greed

i've been experiencing several spikes in villagers' greed during the second hour of an era, usually when a project is failed or the village wins a war. is this intended and is there a way to prevent it ( or to predict it at least) ? (oh and when i say spike, i mean greed goes to max and they attack ...
by blackimperator
Sat May 18, 2013 6:10 pm
Forum: General
Topic: How deep is Reus? wiki-deep.
Replies: 9
Views: 6146

Re: How deep is Reus? wiki-deep.

I was about to start filling the project pages for the wiki but then i was wondering if you had any issues with incomplete information ( i mean i'm not sure i"ve seen all the possible specializations for a given project, and i don't have the icons at hand) Can i fill it with what i have even if that...
by blackimperator
Sat May 18, 2013 5:21 pm
Forum: General
Topic: War... How?
Replies: 4
Views: 2258

Re: War... How?

for the greedy thing, just increase the available resources they have. if the value of any available resource is 20+awe higher than the in use value, they'll get a bit greedy
(so at 0/30, they'll get slowly greedy, at 0/80 much faster)
by blackimperator
Sat May 18, 2013 3:38 pm
Forum: Ideas & Fan Work
Topic: Stop overwriting my crucial tiles with challenge buildings!
Replies: 22
Views: 8435

Re: Stop overwriting my crucial tiles with challenge buildin

Humans are a pain, right? :P But in all seriousness, they should pick the least valuable patch... even so, it can be frustrating when they choose a tile that is so wrong for the project's specialization : Villager :what? we get bonuses from neighbouring minerals with this project ? let's build it o...
by blackimperator
Thu May 16, 2013 10:04 pm
Forum: Technical Support
Topic: Can't launch on steam
Replies: 23
Views: 6742

Re: Can't launch on steam

it actually worked on the sixth try or so