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Search found 45 matches

by Kalil
Sun May 26, 2013 12:31 am
Forum: Ideas & Fan Work
Topic: Larger Planet?
Replies: 9
Views: 3678

Re: Larger Planet?

MadmanMario wrote:I need to try that out sometime, thanks.

And a second point, maybe the planet size could be an option. Smaller or larger planets bring their own challenges.
I believe the Devs are considering a larger world option, and I agree it could be fun, especially on FreePlay.
by Kalil
Sat May 25, 2013 1:46 pm
Forum: Strategy & Balance
Topic: Borders
Replies: 16
Views: 6970

Re: Borders

In 120 minutes, my village (with 86 prosperity) grew to 11R and 10L, so a total area covered of 25. This would appear to indicate that 4 cities is 'optimal' for a 120 minute game.
by Kalil
Sat May 25, 2013 1:24 pm
Forum: Ideas & Fan Work
Topic: Larger Planet?
Replies: 9
Views: 3678

Re: Larger Planet?

The world is 100 tiles around. With six cities and their projects, that leaves you 70 tiles to spare. I'd suggest looking at some of the tips and tricks and guides on the forums and wikis for advice. The two main ways to handle greed are Awe and Danger. Depending on your terrain and build, danger mi...
by Kalil
Sat May 25, 2013 12:20 pm
Forum: Strategy & Balance
Topic: Borders
Replies: 16
Views: 6970

Re: Borders

It's possible that part of what mattered was how long the village had already existed - it was a world I'd been fiddling around with pretty much all day, and that village had been a constant part of it. It was already 4 or 5 hours old when I flattened the world, destroyed all the improvements, and ...
by Kalil
Sat May 25, 2013 11:47 am
Forum: Strategy & Balance
Topic: Borders
Replies: 16
Views: 6970

Re: Borders

coanda wrote:Well, I just got back after leaving a solo village running with 0 prosperity for about 3 hours to see what would happen. It's borders hadn't moved (they were at 15L, 13R before I left; 15L, 13R when I got back).
Hmm, I got a village with 10 prosperity up to 17/17 in a bit over 5 hours.
by Kalil
Sat May 25, 2013 10:41 am
Forum: Strategy & Balance
Topic: Borders
Replies: 16
Views: 6970

Re: Borders

I think we must re-assess the premise that borders expand solely based on time, not prosperity. I did some of the most insane prosperity boosting recently. Creating two oil fields that added about 600 prosperity to a village that had about 600 before that. In a matter of a minute at most, I saw its...
by Kalil
Sat May 25, 2013 8:48 am
Forum: General
Topic: Which Achievement Unlocks Which Source?
Replies: 10
Views: 3397

Re: Which Achievement Unlocks Which Source?

Thanks, added.
Only 7 more to go!
by Kalil
Sat May 25, 2013 8:31 am
Forum: Strategy & Balance
Topic: Borders
Replies: 16
Views: 6970

Borders

So, some early experimentation has found that borders grow independent of prosperity, upsetting some commonly held beliefs about the game. There's still a lot more we don't know. What we know: Borders expand with time, regardless of prosperity. - Tested by making two villages, one with 10 prosperity...
by Kalil
Sat May 25, 2013 1:23 am
Forum: Strategy & Balance
Topic: Top Score Strategies
Replies: 51
Views: 18711

Re: Top Score Strategies

Dont be afraid to destroy a city. especially it its projects do not fit your general strategy or are not going anywhere fast with your available giant-skills in the long term strategy. Cities are good but getting ambassadors faster it worth more than a city almost always, especially early when the ...
by Kalil
Sat May 25, 2013 1:19 am
Forum: General
Topic: Which Achievement Unlocks Which Source?
Replies: 10
Views: 3397

Re: Which Achievement Unlocks Which Source?

There is a list here, which is /almost/ complete:
http://wiki.reusgame.com/index.php?title=Unlocks