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Search found 15 matches
- Wed May 22, 2013 8:28 pm
- Forum: Ideas & Fan Work
- Topic: Hardcore challenges and challenge ideas
- Replies: 4
- Views: 1984
Re: Hardcore challenges and challenge ideas
Its possible. If you have a whole lot of dangerous animals in the gaps between your villages, when an army is sent from one village to go to war with another the dangerous animals will pick them off and whittle their numbers down, making it possible for permanent war to not result in 'last man stan...
- Wed May 22, 2013 8:26 pm
- Forum: General
- Topic: My suggestions and annoyances ;)
- Replies: 15
- Views: 5337
Re: My suggestions and annoyances ;)
Are we even playing the same game?? I have to make an active effort not to keep the game permanently paused, let alone to let it run at 2x!Caiobrz wrote:+Fast-foward (2x?) option
- Wed May 22, 2013 8:12 pm
- Forum: General
- Topic: I love every gameplay design decision in this game
- Replies: 5
- Views: 2485
Re: I love every gameplay design decision in this game
Graphics are not a gameplay design decision, sorry! As an avid roguelike fan, graphical composition is ephemeral, design is eternal.Caiobrz wrote:Did you forget to mention the gorgeous graphics? =p
- Wed May 22, 2013 8:10 pm
- Forum: Ideas & Fan Work
- Topic: Hardcore challenges and challenge ideas
- Replies: 4
- Views: 1984
Hardcore challenges and challenge ideas
As a roguelike fan, I love challenge modes and challenges (I'm looking at you DoomRL) The pitiful 6500 prosperity achievement was child's play. CHALLENGE IDEAS: *5000 prosperity without using the Forest/Water/Muck/Rock giant *7000(?) prosperity with every square filled with ocean/mountain/desert/for...
- Wed May 22, 2013 7:54 pm
- Forum: General
- Topic: I love every gameplay design decision in this game
- Replies: 5
- Views: 2485
I love every gameplay design decision in this game
This game is probably everything I could ever want out of a god-game. Everything makes sense First and foremost, every aspect of gameplay makes sense; the resource system is fairly intuitive, how resources are created/handled is great, how villages act, how animals work, the properties of minerals/p...