Well, the single player is fun because you can plan what you want to do and act as soon as a project appears.VDZ wrote:I wonder why it has to be this difficult.
Wouldn't it be fun if you'd simply have the normal Reus gameplay, but with two (or more) players sending commands to giants/upgrading resources/otherwise providing input? I don't really see the need for an additional 4 giants if you can just share the ones you have already. Sure, more complicated stuff is possible, but is it necessary? I think it would already be fun if you could just play the exact same game as is, but with two players.
On the technical side, the only real problem would be in keeping the two games synced properly, as Reus has a lot of information that has to be shared (though I'd say it's definitely doable). Aside from syncing it's just a matter of relaying actions (move rock giant to X, Y, make rock giant create precious minerals, etc) and adding a chat feature.
Think of AFK players, because I can not see the multiplayer with a "pause" command.
Maybe add this in "local network" would be fun, because you can play with friends but it has just less potential than the singleplayer, unless pause is possible.
I definitely think the multiplayer should be different from the single player.