So a tier 2 village, which you have to have to get at least 1 amabastor and unlock the hunting requires 6 danger to get to tier 2 danger. So your 1 danger by 5 squares is still insufficient to actually create enough danger for a greed slow down.M4st3rM1nd wrote: It is not that hard to get to the 2nd tier of danger for one village.
once you get the predator or hunt aspect unlocked you can use these on animals to increase their danger.
Remember that 1 danger means 1 more on each square in range of the animal. So if the animal affects 5 squares then 1 danger increases the total danger for all 5 squares by 1!
Again I understand the concept, tell me do you actually use danger in your game or do you just know about it? Give me a specific example of how you use it, include biome and animal you use to generate danger in your game.