Game crashing - Sacrifice building

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Ossisaverni
Posts: 6
Joined: Fri May 17, 2013 2:53 pm

Game crashing - Sacrifice building

Post by Ossisaverni » Fri May 17, 2013 10:04 pm

I finished the tutorials and after play a pair of 30 mins maps, i went to another new map.

This one i focused into only 1 dessert city.

I made a building and when started to do the second lvl, i crash to desktop.

Joined again to the game, tried a load autosave and after play a pair of minutes, crashed again in the same point more or less.

I was making the sacrifice building when i crashed.

-------------------------------------------------------------------------------------


Version: 1.0.3.1
Thread: Main

System.ArgumentNullException: El valor no puede ser nulo.
Nombre del parámetro: key
en System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
en System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
en Reus.IO.TokenSerializer.WriteSharedObject(BinaryWriter writer, ISharedSerializableObject value)
en Reus.IO.TokenSerializer.WriteValue(BinaryWriter writer, TokenValue token)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteArray(BinaryWriter writer, TokenList list)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.WriteDictionary(BinaryWriter writer, TokenDictionary dictionary)
en Reus.IO.TokenSerializer.WriteTokenData(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.Write(BinaryWriter writer, Token token)
en Reus.IO.TokenSerializer.Serialize(Stream stream, Token root)
en Reus.SaveGameDatabase.Create(String name, SaveGameStats stats, Token serializedGameToken)
en Reus.GameplayComponent.SaveGame(String name, Boolean isAutosave)
en Reus.GameplayComponent.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
en (Object , GameTime )
en 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
en ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en (Object )
en 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
en 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
en 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)

0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.FindEntry
0x0000 CommonLanguageRuntimeLibrary->System.Collections.Generic.Dictionary`2.TryGetValue
0x0000 Game.IO.dll->Reus.IO.TokenSerializer.WriteSharedObject
0x0214 Game.IO.dll->Reus.IO.TokenSerializer.WriteValue
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0024 Game.IO.dll->Reus.IO.TokenSerializer.WriteArray
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0068 Game.IO.dll->Reus.IO.TokenSerializer.WriteDictionary
0x0053 Game.IO.dll->Reus.IO.TokenSerializer.WriteTokenData
0x0017 Game.IO.dll->Reus.IO.TokenSerializer.Write
0x0020 Game.IO.dll->Reus.IO.TokenSerializer.Serialize
0x00b2 Reus.exe->Reus.SaveGameDatabase.Create
0x0101 Reus.exe->Reus.GameplayComponent.SaveGame
0x01bc Reus.exe->Reus.GameplayComponent.Update
0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update

Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Re: Game crashing - Sacrifice building

Post by Bas » Sat May 18, 2013 10:01 am

Thats crappy! But the report is very useful! Could you also attach that autosave to the forum? That will really help solve the problem!

Ossisaverni
Posts: 6
Joined: Fri May 17, 2013 2:53 pm

Re: Game crashing - Sacrifice building

Post by Ossisaverni » Sat May 18, 2013 1:21 pm

I dont have the autosave more :(

I have played other maps and it was overwrited.

Untill now, only had problems with that game.

Dunno if that building would be the problem.

Bekeon
Posts: 1
Joined: Sat May 18, 2013 3:48 pm

Re: Game crashing - Sacrifice building

Post by Bekeon » Sat May 18, 2013 3:52 pm

I got the same error and i cant save at moment the Sacrifice start build,
but the autosave is near at the moment:
Attachments
Autosave.zip
Sacrifice building Bug
(11.56 KiB) Downloaded 71 times

Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Re: Game crashing - Sacrifice building

Post by Bas » Sat May 18, 2013 4:36 pm

Thanks alot! Expect a fix soon! :)

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