GLITCH: zero-cooldown abilities

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LCinn
Posts: 5
Joined: Sun May 19, 2013 11:26 am

GLITCH: zero-cooldown abilities

Post by LCinn » Sun May 19, 2013 11:34 am

I found a glitch that is pretty.. uhm, useful. A little too much :D
When you select and use an ability (I think it affects every ability that targets one tile, not 100% sure, but definitely plant/animal abilities, fertility and aurora) and then select and use it again while the giant is doing its animation (the icon won't be grey yet), the giant will finish what he's doing first, and then go over to the other spot and immediately use it again, with no cooldown. Now, that's already kind of broken, but then the cooldown immediately resets to zero, so you can do the same thing again!

Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Re: GLITCH: zero-cooldown abilities

Post by Bas » Sun May 19, 2013 2:42 pm

Tracked it down! Will fix in the update.

LCinn
Posts: 5
Joined: Sun May 19, 2013 11:26 am

Re: GLITCH: zero-cooldown abilities

Post by LCinn » Sun May 19, 2013 3:41 pm

Aww :P

Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Re: GLITCH: zero-cooldown abilities

Post by Bas » Sun May 19, 2013 3:44 pm

Haha, it was quite funny cause what happened was that you could actually cast it up to 4 milion times before you would get a cooldown again. I wanted to keep it in but our designer Adriaan was like NO! So I fixed it anywayz. :)

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