Hey there,
I hope someone can help me with this issue:
The game plays fine, but sometimes a crippling lag takes over. I've tried to narrow down the cause somewhat. It only happens when a village (or any part of it) is on screen. If I roll away, it immediately disappears. Also, it only seems to occur when there are two or more villages on my planet.
Now, I don't intend to play solo-village all the time, so has someone else experienced/solved this?
Thanks in advance
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Crippling lag from villages
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- King of the Beta
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Re: Crippling lag from villages
Can you post you PC specs? Or preferably a DXDiag export?
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Re: Crippling lag from villages
I forget, how do I get to those again in a most reliable fashion?
- Touriste
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Re: Crippling lag from villages
Open DirectX Diagnostic Tool by clicking the Start button, typing dxdiag in the Search box.
For your specs, you go in control panel, then go into "system" you will have RAM and processor showing.
For your specs, you go in control panel, then go into "system" you will have RAM and processor showing.
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Re: Crippling lag from villages
Thank you.
Also, I did a little more experimenting. This lag happens whenever a combination of two or more NPC spawners are within the drawing frame. That's villages, but also animals. Maybe that helps.
Code: Select all
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.130307-0422)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Vostro 420 Series
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs)
Memory: 3070MB RAM
Page File: 2878MB used, 4128MB available
Windows Dir: E:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
---------------
Display Devices
---------------
Card name: ATI Radeon HD 3600 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9598)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9598&SUBSYS_22421028&REV_00
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.7206 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/8/2011 05:22:08, 302592 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 7/8/2011 06:12:46, 7023104 bytes
Device Identifier: {D7B71EE2-D6D8-11CF-BE6F-4802A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x9598
SubSys ID: 0x22421028
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_A ModeWMV9_A
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
Also, I did a little more experimenting. This lag happens whenever a combination of two or more NPC spawners are within the drawing frame. That's villages, but also animals. Maybe that helps.
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Re: Crippling lag from villages
I don't know if this will help but go to your graphics card`s settings and enable triplebuffering and vsyncing for this game, it usually fixes my lag.
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- King of the Beta
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Re: Crippling lag from villages
Thanks very much. I am looking into this. :)