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A couple of incorrect tool tips

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Mon Sep 30, 2013 4:14 pm

I'd like to start with saying "Thank you, devs, for correcting lots of stuff!"

And continue by adding more stuff to your "to do list"))

1) Anglerfish's "legendary proportions" didn't activate with 10 tech. Then I added hunt aspect to marlin nearby, and it became activated, though tech quantity didn't change. I assume that's due to rounding: since anglerfish yields noninteger amount of tech per food, you check whether it has 10 BEFORE rounding, while it is better to check AFTERWARDS to avoid such confusion. Hope my assumption helps)

See the pictures associated
2013-09-30_00001.jpg
2013-09-30_00002.jpg
2) Next one is simple. "Victory weapons" historic point specialisation giving wealth instead of tech.
2013-09-30_00003.jpg
3)Won't attach a picture for this one. Just a minor typo in coal's "revolution" symbiosis. CopperIron is written as one word. Will have a screenshot if you need one.

And thanks again for your great work)

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Sat Oct 19, 2013 10:14 pm

Some bugs still unfixed here. Some of them were reported somewhere, if i recall correctly, but I'll put them here with pictures like I always do.

1) Plentyful jungle symbiosys of the cacao tree. Gives awe instead of natura if next to minerals.
2013-10-06_00001.jpg


2)Lighthouse "clear blue" specialisation. Stacks 3 times instead of 2. Guess, it's just a tooltip typo.
2013-10-17_00001.jpg
3)Great wisent's "peaceful coexistance" activates for each corresponding animal, while in tooltip it's written "if there's an animal in range".Have seen this report somewhere, but still want to put it here)
2013-10-19_00001.jpg

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Sun Nov 24, 2013 10:10 am

Guess what? It's time for more tooltip bugs!

1)Superior kumquat, Wrong awe.
2013-11-20_00001.jpg
2)And now here's the newcomer, Cathedral Project!

Let me guess, please) So, you, devs, made each specialisation of Cathedral give +5 tech, if it is activated 3 times, than the "relics" specialisation checks if there's already 10 tech on relics in total. I definitely like this approach, it's smart ;)
However each relic gives additional 5 tech for every activation after the third. So, you may activate ONLY ONE relic 4 times, to get 10 tech and +100\+100\+100. I assume that was not intented, in spite of the fact that it's nice and easy to get big bonus now)
Picture below, as always.
2013-11-24_00003.jpg
3)And one more. Somehow "Brilliant construction" monument specialisation is not triggered by wealth, but is triggered by tech instead.
Picture attached.
2013-11-24_00008.jpg
And thank you again for keeping this awesome game alive! Really, I have not seen such a great game for ages, and never ever took part in community life before.

See ya, when I uncover more bugs ;)

User avatar
Adriaan
Posts: 739
Joined: Wed Nov 28, 2012 5:18 pm

Re: A couple of incorrect tool tips

Post by Adriaan » Mon Nov 25, 2013 2:39 pm

Thanks! will fix!

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Wed Nov 27, 2013 6:31 pm

1)This bug was very dissapointing for me.

Orangutan's "tree swinger" tech bonus is not activated by brazilwood, but range bonus is.

Picture below.
2013-11-27_00002.jpg
2)This one is a minor bug. Great monal is called superior in game. Here, on the picture, you can see, that I have only lvl2 of exotic animals, but monal is called superior.
2013-11-27_00001.jpg

User avatar
Adriaan
Posts: 739
Joined: Wed Nov 28, 2012 5:18 pm

Re: A couple of incorrect tool tips

Post by Adriaan » Fri Nov 29, 2013 1:34 pm

Fixed them! Thanks for reporting. :)

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Fri Nov 29, 2013 3:00 pm

Thank you very much! Now I'll continue the game with brazilwood-based factory village!))

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Sun Dec 01, 2013 3:08 pm

Just one more bug. But 3 pictures attached)

"Plentyful sea" specialisation of Island Town seems to work incorrectly. On the pictures below you can see both neighboors of the Island Town, and notice that it gives much more food, than it should. After some experiments I noticed that the food is actually gathered not only from the neighbooring patches, but also from patches in 2 range.
2013-12-01_00006.jpg
2013-12-01_00007.jpg
2013-12-01_00009.jpg

Defendor
Posts: 11
Joined: Fri Mar 07, 2014 5:36 pm

Re: A couple of incorrect tool tips

Post by Defendor » Fri Mar 07, 2014 9:56 pm

I will add some things too. Don't have any printscreens though.

Seabass name should be Seabass -> Great Seabass -> Superior Seabass.
It is currently labeled Seabass -> Seabass -> Superior Seabass.

In the Diverse Town specialization, it does not clarify if it is affected by resources that have an area of effect into the borders, or if it is affected only by what is placed within the borders. The wording should improve to clarify this.

When the Fishing Dock is complete, it says that the Granary is complete when you click and read on it.

Also, I want to report that the wiki does not have a page for Specializations yet. :)
http://wiki.reusgame.com/index.php?title=Projects

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: A couple of incorrect tool tips

Post by Alplod » Sat Apr 19, 2014 8:20 am

The thread is back!) All pictures are clickable.

1. Oh, the Cathedral. I'm not quite sure, what's wrong with it, but something definitely is. Let's see.

Here, I'm trying to make both relics activated.

Image

As you can see - both ARE activated, but no +100 bonus for me. BTW, you may notice, that resource count under the project shows only 5 tech, instead of 10. Does it matter?

Let's continue with this one. So, I decided to make more plants. Or more minerals. It works both ways, BUT "the sneezed leaves" and "titan pebbles" relics give more than 5 tech, while "the shell piece" gives 5 tech max. Not sure about "evermuck". Don't know if it matters. Screens attached.

Image

Image

2. This one is simple. "National emblem" specialisation of Customs house stacks more than 2 times. Haven't checked, what is the max number, but it definitely is not working correctly already, isn't it?)

Image

Edit. Oops, I've forgoten to choose "on-click preview" for all pictures but the first. Next time I will be more lucky, I hope)

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