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Localisation.

Anything Reus-related that doesn't fit the other forums.
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Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Localisation.

Post by Alplod » Sun Mar 23, 2014 4:27 pm

I'll continue whining)

Oh almighty devs, pleeease, pleeeeeeeeease, give us new patch for Reus with all ready localisations added!

What will be your answer? Is all work on Reus postponed or (I'm afraid even to think of it) completely finished since the appearance of the new title? Please, answer, don't leave me alone in this darkness of informational hunger...

Manuel
Posts: 179
Joined: Wed Nov 28, 2012 2:21 pm

Re: Localisation.

Post by Manuel » Wed Apr 02, 2014 2:16 pm

Hey Alplod,

You are right! Here's information food. We want to integrate the localization with the new version. You can read more about that here:
viewtopic.php?f=18&t=587&start=60.

So as soon as we have the new build process going (this week or 2 weeks after). Adriaan can put in the assets, and we'll put in the languages to see if they work. Languages with different character sets, Russian and Chinese, will still be a challenge though!

Alplod
Posts: 61
Joined: Sun Jun 16, 2013 11:20 pm

Re: Localisation.

Post by Alplod » Wed Apr 02, 2014 4:27 pm

Thank you for the answer! I'll be looking forward to the release!

Offtop. Hope, the rare save bug will not occur in the release version...

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