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Patch Online (1.0.4.0)

Anything Reus-related that doesn't fit the other forums.
Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Patch Online (1.0.4.0)

Post by Bas » Mon May 20, 2013 1:36 am

Hey everyone a patch is available on Steam that fixes some issues with the game. The patch upgrades the game to version 1.0.4.0.

Hopefully the game is much more stable now.

CHANGELOG:
[gameplay]
- Changed aspect ability chance ratio from 75%-25% to 67%-33%, giving a higher chance for better aspects.
- Changed the Chilipepper to give 30/60 tech instead of 20/40 tech in the 'Ground for Medicinal Peppers' synergy.
- Changed the Diamond synergy to make it more easy to use.

[Gameplay fixes]
- Fixed some specializations
- Fixed Ruby's requirement
- Fixed Cardon Cactus symbiosis

[technical fixes]
- Crash while saving a game with a project that asked for the destruction of another city
- Removed all dependencies on System fonts added different fonts and bundled them with the game.
- Enable VSync by default and added an option to the menu
- Hitting escape in the intromovies no longer asks if you want to quit the game at startup
- Fixed cooldown cheat
- Fixed some textual stupidities in tooltips and other places
- Added requirement UI to Opera: 'There are at least 4 other villages'
- Some changes in tutorial 2
- Fixed other rare crashes

Averax
Posts: 1
Joined: Mon May 20, 2013 3:05 am

Re: Patch Online (1.0.4.0)

Post by Averax » Mon May 20, 2013 3:08 am

Bas wrote: - Fixed cooldown cheat
>_< No more quick oceans.

Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Re: Patch Online (1.0.4.0)

Post by Bas » Mon May 20, 2013 3:29 am

Averax wrote:>_< No more quick oceans.
Actually now that you mention it.. That might still be glitching..

SketchyGalore
Posts: 16
Joined: Sun May 19, 2013 3:02 am

Re: Patch Online (1.0.4.0)

Post by SketchyGalore » Mon May 20, 2013 7:36 am

That was fast! And on a weekend! Woo, you guys rock!

User avatar
3ntf4k3d
Posts: 8
Joined: Mon May 20, 2013 10:05 am

Re: Patch Online (1.0.4.0)

Post by 3ntf4k3d » Mon May 20, 2013 10:17 am

Looks good.
I think the fixed cooldown ignore will make the game a LOT harder.

The patch did, however, introduce (or ignore) two issues:
(1) Tooltip for "Exotic Aspect" tier II shows "Greater" aspect in green font (should be blue).
(2) "Create Ocean" tooltip shows a 5 second cooldown, the actual cooldown ingame, however, is 20 seconds.

...now if you excuse me, I have a planet to take care of!

Zoomba
Posts: 20
Joined: Thu May 16, 2013 10:24 pm

Re: Patch Online (1.0.4.0)

Post by Zoomba » Mon May 20, 2013 11:27 am

And GOG.com ?

Bas
King of the Beta
Posts: 423
Joined: Wed Nov 28, 2012 11:19 am

Re: Patch Online (1.0.4.0)

Post by Bas » Mon May 20, 2013 1:16 pm

Zoomba wrote:And GOG.com ?
Shouldn't take long. Check the website for the patch.

Zoomba
Posts: 20
Joined: Thu May 16, 2013 10:24 pm

Re: Patch Online (1.0.4.0)

Post by Zoomba » Mon May 20, 2013 1:46 pm

Yes, online. Thanks !

LCinn
Posts: 5
Joined: Sun May 19, 2013 11:26 am

Re: Patch Online (1.0.4.0)

Post by LCinn » Mon May 20, 2013 6:16 pm

Bas wrote: - Fixed cooldown cheat
Aww, no more aurora boosted hyper speed giants :D

User avatar
Plu
Posts: 44
Joined: Sat May 04, 2013 11:55 pm

Re: Patch Online (1.0.4.0)

Post by Plu » Mon May 20, 2013 9:36 pm

Bas, can you give the exact balance changes? Then I'll update the tech trees and the wiki.

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