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Modding

Anything Reus-related that doesn't fit the other forums.
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Feneris
Posts:5
Joined:Sat Jun 01, 2013 12:44 am
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Modding

Post by Feneris » Thu Jun 13, 2013 5:13 am

I was merely curious if anyone has done, or has thought of doing, any mods for Reus?

Johann12345
Posts:26
Joined:Wed Mar 13, 2013 7:03 pm
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Re: Modding

Post by Johann12345 » Thu Jun 13, 2013 6:57 pm

I wanna see a 4 player mod where all the giants run around the planet trying to kill each other and all 4 have special weapons.

yatima2975
Posts:32
Joined:Mon May 20, 2013 11:18 pm
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Re: Modding

Post by yatima2975 » Thu Jun 13, 2013 9:18 pm

Feneris wrote:I was merely curious if anyone has done, or has thought of doing, any mods for Reus?
I'm thinking about making a program to edit the xnb files which contain most of the game settings (except the world size, that's hardcoded unfortunately).

That doesn't require altering the code/dlls (which the devs are understandably not too happy about) and is probably also a lot easier to get working. So you can't change the mechanics, but you can change the numbers.

The downside is that the program will be completely useless when the XNA to MonoGame transition happens (or when the devs decide to start using "normal" XML earlier - hint, hint), but I can live with that!

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