Remove aspects?

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Reyan
Posts: 1
Joined: Fri Aug 22, 2014 3:19 am

Remove aspects?

Post by Reyan » Sat Aug 23, 2014 3:32 am

So I don't see that this has been mentioned before... how do you guys feel about being able to remove aspects after placing them? I think this would reduce frustration a lot, since it could (1) allow you to remove an replace an aspect after you upgrade it, (2) allow you to remove an aspect and replace it with a different one that you just unlocked, (3) retry for the "better" version of an aspect without having to completely start over every time. Thoughts?

Alexx84
Posts: 5
Joined: Fri Jul 25, 2014 5:43 pm
Location: Moscow, Russia

Re: Remove aspects?

Post by Alexx84 » Mon Aug 25, 2014 1:13 am

It would make the game too easy... :)
And it will remove a lot of meaning from the challenge achievements :)
From basic chemistry, nearly all reactions are irreversible, so I think creating a resourse anew to try again is kind of more "natural" way :)
Same goes to plants, when you alter them there's no reverting back. And somewhat similar logic is with animals

I'd rather have the option of swapping ambassadors but every time I think about it, I instantly think it would also be too easy, and it will remove the reading up and prior planning of an era with a notepad, so this thing is better remain unimplemented either :)

Brianron
Posts: 2
Joined: Wed Jun 06, 2018 2:06 pm

Remove aspects

Post by Brianron » Tue Jun 19, 2018 3:10 pm

hello

there should be a way to remove a guild pet from cage ... for owner and strats/chan ... atm u have to kick some1 from guild to make cage spot free ... but then u have to wait 48 to reinvite
so a option to remove pet from cage would be useful

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